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srholmes
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Dijon, France
Mar 2000 time: 06:26
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I agree.
Duels seem much more like the basic war game of old, lacking a lot of the complexity of the MP game. Of course, the advantage to those who play them is probably exactly that, as duels are therefore quicker and have less potential for luck to play a factor ( I am looking on irrational behaviour by other players as being part of the luck, because sometimes with the best diplomatic efforts other players act in a way that affects you, and over which you have no control).
As you say, there is no diplomacy in a duel, and I think that this is one of the key aspects of MP Civ. Anyone who has played much Risk will appreciate the calculations required so far as starting a war with an opponent are concerned, as this will weaken your standing compared to all the other players, making it more likely that they then attack you.
So while I appreciate that there is skill in playing duels, I think that MP games require more skill, especially in diplomacy.
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StrategicKingMi
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First off, luck is a gigantic factor in multiplayer games. 4 out of 7 civs will have unwinable starting positions in every single game. (now bad players can screw up good starts and allow some good or great player with a bad start back in the game, but with all good players, 4 of 7 are done from beging of the game)
A lot of the time, one or more players will be over run early. Still another will start no where near enough huts to contend. Another side will start with a near by cont that they can trade with giving them a huge advantage.
Multi-player games played correctly are a series of duels. Eliminate any near by civ where you have a big advantage, dont let them linger or unite with other civs . This eliminates the weak and no matter how good they are, the situation will eliminate them.
So in reality, played correctly, a 7 player game will come down to the surving 2 or 3 civs with maybe a 4th civ that survived early elimination. The cool thing about multiplayer game is that the wonders will be well distributed So once down to the strong, now there is an enormous amount of skill involved.
In a duel, start positions are a huge part of the determination of a winner, but in about 20% of the games you will have equal starts.
(meaning, you at least have a chance of an equal start for all players involved in a duel, and in a multiplayer game, you have 0 chance of a fair start for all 7 players on a random map.)
But as far as skill in a duel or multiplayer game, i got to vote for multiplayer games.
(I Played many, many multiplayer games to great success during my 8 time Game League championship days and also have a great tribe record, which is much better then multiplayer games)
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MalevolentLight
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High Above
Jul 1999 time: 00:26
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Diplomacy is for the weak. I won't even talk to anyone in an MP game and even if you all gang up on me I'll still kill you all. In fact MP makes me stronger because I get free cities from weak players. And strat's tribe record is so great kaak kicked him out of the divine tribe.
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MalevolentLight
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High Above
Jul 1999 time: 00:26
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Also, your games are a joke. You play on tiny tiny maps with **** land so it takes forever for anyone to go anywhere. Then on top of it you play no bribe, which is the biggest rookie rule ever, so that you can sit there and build cities on mountains.
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MalevolentLight
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High Above
Jul 1999 time: 00:26
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Diplomacy is for lesser players who can't kill their neighbor. I never have that problem. And building on mountains slows you down so in effect you've given me the game if you start building on mountains. All building on a mountain does is force me to go around the city. Takes a real genius to throw a city down on a mountain.
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MalevolentLight
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High Above
Jul 1999 time: 00:26
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Silly me, I often catch myself forgetting that I am in the presence of rookies and morons and therefore need to explain myself to the lesser folk of this community. By the time you get your little alliance going it is too late. You're still only going to be able to use your own units and as I kill you and take all your cities it's like getting massive amounts of advanced tribes.
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Alexander's Horse
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Panmunjon, hands up!
Jan 1970 time: 15:26
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Wouldn't it be fun to get him in a multiplayer game, say a 1x1x deity 4 way on a small archipelago map and see how he goes.
Last edited by Alexander's Horse on 25-03-2003 at 11:19
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MalevolentLight
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High Above
Jul 1999 time: 00:26
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"Wouldn't it be fun to get him in a multiplayer game, say a 1x1x deity 4 way on a small archipelgo map and see how he goes."
Why don't you just say..."Wouldn't it be fun to get him in a multiplayer game, say a 1x1x deity 4 way on a tiny map that gives horrible starting positions because it's too small. And then lets make it archipelageo so it makes all kinds of easy little areas to defend on where we can throw down cities on mountains. Then lets make it deity and 1x1x to truly slow the game to a ****ing crawl and make it impossible to do anything that might be unique or require something special. Then lets see him play a 5 on 1."
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MalevolentLight
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High Above
Jul 1999 time: 00:26
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You play on invalid maps. I don't really need to say more than that.
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MalevolentLight
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High Above
Jul 1999 time: 00:26
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Invalid map means that the terrain is so bad that the computer can't find suitable start positions for everyone. Which means people will end up literally on the pole or in a sea of mountains or jungle.
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