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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Expanding City Radius Tiles to be worked?
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Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:26
  Old Post 18-03-2003 17:50
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#1 Report this post to a moderator
Expanding City Radius Tiles to be worked? Support Apolyton, buy Civilization: The Boardgame

Is it possible to expand amount of tiles to be worked in a city radius?

I havent tried this and was wondering.


Second Issue)
I understand you can build a Listening Post, but could you make it so a city "sees" more territory without a Listening Post? (Exposes more visible tiles to watch for an enemy?

I mean, if you have a small colony you could only see so much, but if you had a Megacity, say in the Order of New York, then it would stand to reason you should have greater visibility??

Thanks

Grandpa Troll

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:26
Post  Old Post 19-03-2003 02:49 Visit Martin Gühmann's homepage!
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#2 Report this post to a moderator
Increase the size of your Attachments

Well it looks like the city radius is hard encoded. I don't see any file in the CTP1 directory relating to the city size.

-Martin

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:26
  Old Post 19-03-2003 03:04 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

Indeed. In CtP2 it could be done both through the text files and through SLIC (the visibility issue, at least). In CtP1 you can't do it through either

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:26
  Old Post 19-03-2003 03:50
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

Thats a Negative on both parts I take it?

Ok, again, just looking for ways to "re-invent" the wheel or in this case CTP!!
Appreciate it and If I have any more Hairbrain ideas, well, I am sure you folks can straighten me out!!

Grandpa Troll

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:26
  Old Post 22-03-2003 01:24 Visit Immortal Wombat's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Dunno how belated this is, but congrats on the grandchild Troll

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:26
  Old Post 22-03-2003 01:52
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#6 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Immortal Wombat
Dunno how belated this is, but congrats on the grandchild Troll


Thanks , he was born February 10th and is doing great!!

I love my little buddy and will of course eductae him on my small limited knowledge of CTP!!


Appreciate the comeback!

Peace unto you and yours!

Grandpa Troll

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:26
  Old Post 22-03-2003 01:59
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#7 Report this post to a moderator
Suffering from ads?

Just scratching my head here, but through SLIC, I have been able to give myself "X" PW for each citizen each turn when a city has a granary.


Works great!

Now, if I allowed Listening Post to be available say at Age of Reason instead of Electrification, I wonder if somehow it could be a city improvement instead of a tile improvement..

Just thinking out loud, I wonder..if that possible.......

You see, in my scenario I am playing, I have all WW2 units available at start of game and only them PLUS Settlers can be built.

I also made it so trade routes and tile improvements cannot be pirated/pillaged.

I was just wondering if any way a free Listening post could be given through SLIC for each city after say Age Of Reason.........

I am still toying, still trying to come up with something to work..



Peace

Grandpa Troll

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:26
  Old Post 24-03-2003 15:43
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#8 Report this post to a moderator
Avatar Enlargement: We've got the solution

You could add a new unit called radar.

Copy the city unit and make some changes to VISION_RANGE change it from 2 to fx 10

Add some more VISIBILITY_CAN_SEE_xxx classes

Remove unnesserary lines such as HAS_POP_AND_CAN_BUILD

Remember to change the UNIT_CITY name to fx UNIT_RADAR and add 1 in the number of units.

See if you can find a sprite looking as a radar, guess you should be able to use SPRITE_LISTENING_POSTS or SPRITE_RADAR_STATIONS from the installations.txt file.

It's perfectly in the spirit of your mod, that a radar is a kind of a unit and can be destroyed (I think). If you make it a unit, you might also be allowed to transport it to a place outside your cities or in the field.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:26
Post  Old Post 24-03-2003 22:36 Visit Martin Gühmann's homepage!
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#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I doubt that the sprites from the installation.txt will work. First these lines are outcommented. And no references are made to these sprites in the SpriteID.txt, and also the installation graphics are found in the *.til files. And that shows us how to make such a sprite if needed. Just use Martin's (the Dane) TileEdit, it should be found in the CTP2 section of the Apolyton directory that allows you to extract the graphic.

-Martin

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