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Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 18-03-2000 00:33
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I'd appreciate some input on this faction I am making. They communicate with the Planet itself to learn how to harvest its energy (which gives them a planet and economy bonus), and also build enormous wildlife preserves inside their bases (which cuts down on their hab limits).

+1 Planet
+1 Economy
-1 Industry
-1 Growth
Hab limit of 5/12 (modifier of 2)
They can't use Free Market.

So do you think it is balanced as is? Would adding a +1 efficiency be out of the question? I ask that because with limited space they would have to learn to be more efficient with the space they have. Thanks.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:13
Post  Old Post 18-03-2000 00:47
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Lose 30 kilos (of popups)

they seem slightly weak, however i do not think that you should give them an efficency bonus

how about instead, give them +1 energy from fungus squares, which would give them some incentive to keep fungus around instead of clearing it

korn469

Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 18-03-2000 00:54
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korn,

That wouldn't be incentive enough to keep fungus around... 1 nutrient and 1 energy is a piece of land I would never use. My initial bases are usually built around whatever monoliths I happen to find, or at least terrain that gives me +2 nutrients and +1 minerals, on which I can put a solar collector.

Would a 10 or 15% bonus to psy combat be too much? Do you think the +1 efficiency makes them too powerful or did you just not like it?

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:13
Post  Old Post 18-03-2000 01:31
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Smeagol

i think they are slightly weak but only need a small change to make them ok...i think that adding +1 efficency is kinda drastic

quote:

They communicate with the Planet itself to learn how to harvest its energy (which gives them a planet and economy bonus), and also build enormous wildlife preserves inside their bases (which cuts down on their hab limits).


working with that it sounds like they are well adapted to making use of fungus instead of being psi warriors...

so how about +1 nutrients, +1 minerals +1 energy in the fungus sound? if that is too powerful take out the minerals...

korn469

Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 18-03-2000 02:17
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Korn,

I agree with you that a psy attack bonus is not in order. What you say is logical regarding giving them bonuses in fungus squares... however the only way to make it have any worth is to give bonuses to all three, and I think that is too powerful. I dunno though, maybe it isn't.

Doug325 is offline Doug325
Chieftain
Marlboro, MA USA
Feb 2000
time: 05:13
Post  Old Post 18-03-2000 03:06
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Adding +1 Nutients and +1 Energy for fungus would help. Also, since you said this faction would have nature preserves in the base, they should get a Centauri Preserve in each base

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:13
Post  Old Post 18-03-2000 03:20
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Increase the size of your Attachments

+1 Planet
+1 Economy
-1 Industry
-1 Growth
needs hab limit to grow past size 5
no free market
+1 nutrients in fungus
+1 energy in fungus
*then either robust growth or impunity green so they won't get -3 growth (zero population growth)

i think that would make a balanced faction

------------------
The OpenCiv3 website
korn469

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:13
Post  Old Post 18-03-2000 03:22
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doug

they really don't need centauri preserves in every base to make them a good balanced faction on par with the other SMAC factions

korn469

Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 18-03-2000 03:52
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Korn-- Yeah, that actually looks perfect. Not sure if I'll make that robust or impunity... I'll have to think about it. Thanks for your help.

Doug-- Centauri preserve does fit but as Korn said it doesn't go with the balancing of the faction. Thanks anyway.

Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 19-03-2000 10:47
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I changed the faction a little to make them a little less powerful. Instead of +1 Planet and +1 Economy, they have +2 Planet. Also, I made it so that Centauri Empathy gives you +1 minerals in fungus squares.

The faction is now:

+2 Planet
-1 Industry
-1 Growth
Hab limits of 5/12
Impune to Green
+1 Nutrients and Energy in fungus
Can't use Free Market

Note that this disallows both population booms (without a golden age), and also the ability to boost economy to +2 (until late in the game when Eudaimonia is available).
As a plus, upon receiving centauri empathy they have 2/1/1 in fungus squares. They can still get more out of terraforming (with farms and solar collectors-- 2/1/(1 or 2) on decent terrain, so I think this is reasonable. Also, they will still have the same tendency as everyone else to build tree farms and hybrid forests, and plant forests with drilling to aquifers as those squares give 3/2/3 which is better than they can get until much later in the game.

Stefu is offline Stefu
Emperor
CLOWNS WIT DA DOWNS 4 LIFE YO!
Jan 1970
time: 07:13
Post  Old Post 19-03-2000 17:16 Visit Stefu's homepage!
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I think that it now is too much like Gaia's Stepdaughters

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