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Smeagol
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Commack, NY, US
Jun 1999 time: 05:13
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I'd appreciate some input on this faction I am making. They communicate with the Planet itself to learn how to harvest its energy (which gives them a planet and economy bonus), and also build enormous wildlife preserves inside their bases (which cuts down on their hab limits).
+1 Planet
+1 Economy
-1 Industry
-1 Growth
Hab limit of 5/12 (modifier of 2)
They can't use Free Market.
So do you think it is balanced as is? Would adding a +1 efficiency be out of the question? I ask that because with limited space they would have to learn to be more efficient with the space they have. Thanks.
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Smeagol
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Commack, NY, US
Jun 1999 time: 05:13
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korn,
That wouldn't be incentive enough to keep fungus around... 1 nutrient and 1 energy is a piece of land I would never use. My initial bases are usually built around whatever monoliths I happen to find, or at least terrain that gives me +2 nutrients and +1 minerals, on which I can put a solar collector.
Would a 10 or 15% bonus to psy combat be too much? Do you think the +1 efficiency makes them too powerful or did you just not like it?
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Smeagol
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Commack, NY, US
Jun 1999 time: 05:13
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Korn,
I agree with you that a psy attack bonus is not in order. What you say is logical regarding giving them bonuses in fungus squares... however the only way to make it have any worth is to give bonuses to all three, and I think that is too powerful. I dunno though, maybe it isn't.
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Doug325
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Marlboro, MA USA
Feb 2000 time: 05:13
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Adding +1 Nutients and +1 Energy for fungus would help. Also, since you said this faction would have nature preserves in the base, they should get a Centauri Preserve in each base
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Smeagol
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Commack, NY, US
Jun 1999 time: 05:13
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Korn-- Yeah, that actually looks perfect. Not sure if I'll make that robust or impunity... I'll have to think about it. Thanks for your help.
Doug-- Centauri preserve does fit but as Korn said it doesn't go with the balancing of the faction. Thanks anyway.
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Smeagol
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Commack, NY, US
Jun 1999 time: 05:13
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I changed the faction a little to make them a little less powerful. Instead of +1 Planet and +1 Economy, they have +2 Planet. Also, I made it so that Centauri Empathy gives you +1 minerals in fungus squares.
The faction is now:
+2 Planet
-1 Industry
-1 Growth
Hab limits of 5/12
Impune to Green
+1 Nutrients and Energy in fungus
Can't use Free Market
Note that this disallows both population booms (without a golden age), and also the ability to boost economy to +2 (until late in the game when Eudaimonia is available).
As a plus, upon receiving centauri empathy they have 2/1/1 in fungus squares. They can still get more out of terraforming (with farms and solar collectors-- 2/1/(1 or 2) on decent terrain, so I think this is reasonable. Also, they will still have the same tendency as everyone else to build tree farms and hybrid forests, and plant forests with drilling to aquifers as those squares give 3/2/3 which is better than they can get until much later in the game.
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