 |
|
heardie
|
|
^
------------------
-Chiron Creators-
"http://members.xoom.com/acchiron"
|
|
|  |
 |
|
heardie
|
|
alright here is the nitty and gritty
4 months work here
^LEADER: {Lt. Seteh Milnard}
^BACKGROUND: {Former Military Leader, Unity Executive Officer}
^AGENDA: {Growth, Police State}
^TECH: {Information Networks}
^
#DATALINKS2
^+2 GROWTH: {Rapid population growth}
^-1 POLICE: {Citizens hard to control}
^-1 ECONOMY: {Large population to tend for}
^{Two Free Colony Pods at beginning}
#DATALINKS1
^LEADER: {President Mikael Maltin}
^BACKGROUND: {Doctor on Earth}
^AGENDA: {Making sure all is in order}
^TECH: {Biogenetics}
^
#DATALINKS2
^+1 Police: {Citizens well looked after}
^- 1Economy: {Looking after the world is expensive}
^-1 Industry: {Industry tends to take a back seat to other priorites}
^+25% attack: {Fanatics}
^LEADER: {Caretaker Hirght Oprotmra}
^BACKGROUND: {???}
^AGENDA: {Wiping out anything except native life}
^TECH: {Industrial base}
^
#DATALINKS2
^-2 Police: {Citizens upset about being overtaken by humans and are hard to control}
^+1 Planet: {Knowladge of Chiron}
^Free Children Creche at each base: {Have lived on Chiron longer than humans}
^LEADER: {Sister Terrance Láde}
^BACKGROUND: {Cult Leader on Earth}
^AGENDA: {Religion}
^TECH: {Social Psych}
^
#DATALINKS2
^+1 ECONOMY: {Willinng sacrifice comfort for their beliefs}
^-2 GROWTH: {Many young followers become atheists and do not follow there leader}
^-1 MORALE: {Pacifist tendencies}
^May noy use Power in Social Engineering: {Citizens try to obey commandments {"Thou Shalt Not Kill"}}
^Mind Control Immunity: {Citizens strong in there beliefs}
^Free Unity Rover at start: {Her Christian beliefs make it easy to brainwash people}
#DATALINKS1
^LEADER: {Mrs. Sandra Godson}
^BACKGROUND: {Former Gardener}
^AGENDA: {Terraforming}
^TECH: {Centauri Ecology}
^
#DATALINKS2
^-2 PLANET: {There constant terraforming is a strain on Planet}
^+1 GROWTH: {There terraforming reaps extra bonuses for citizens}
^-1 ECONOMY: {Terraforming is very expensive}
^{Terraforming costs halved}
^{Free former at start}
#DATALINKS1
^LEADER: {Dr. Billie Reiger}
^BACKGROUND: {Foormer Research Scientist on Earth, PhD}
^AGENDA: {Research, free flow of information.}
^TECH: {Information Networks}
^
#DATALINKS2
^+2 RESEARCH: {Brilliant research}
^-2 INDUSTRY: {Industry tacks a back seat}
^{Free NETWORK NODE at every base}
^-1 GROWTH: {More interested in research}
^{110% hurry rate}
Not to mention a help of a lot of new units, graphics, art, everything!
------------------
-Chiron Creators-
"http://members.xoom.com/acchiron"
|
|
|  |
 |
|
Travathian
|
|
Chandler, AZ, USA
May 1999 time: 21:13
|
|
2 free colony pods at the beginning is wayyyy to powerful. One maybe, if you add some other negative, but two is ridiculous! Expecially with the +2 growth.
|
|
|  |
 |
|
heardie
|
|
2 colony pods! How did that get in there
I guess I dind't update there datalinks. Well that's why I need betatsters, find all those bugs?
Did I forget to mentoin a free former for everybody at the start to promote growwth.
|
|
|  |
 |
|
Enigma
|
|
Midland, MI, USA
Feb 2000 time: 05:13
|
|
Sure I will try, looks like a mod you put a fairly large amount of time into. However to put it frankly there are a lot more things you can do to a faction to make it unique than just SE. Add support bonuses/penalties, to some factions, same with morale. I really do not want to suggest which factions to add morale/support bonuses/penalties, but it is something in SE that is worthwhile. Also consider using some of the other AC edit features.. there is a lot of them that can affect gameplay a lot more drastically than just SE.
Also you have not one, not two, but THREE factions with -1 economy. This in and of itself is not severe but it stops a faction from making money with FM, just so you know.
The research faction really has penalties that are too severe, -2 industy is a BIG ouch, that could balance the faction alone. But adding the penalties to hurry costs and growth make the problem even worse. I can understand how this could make sense in a military sense... a few shard units can waste inferior units... however this will hurt his growth incredibly in the early game. The tech does not matter if you are hampered so much. If you want to have a low production high research faction then give them an economy bonus too... more energy for labs.
[This message has been edited by Enigma (edited March 14, 2000).]
|
|
|  |
 |
|
Helium Pond
|
|
Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
|
|
How do I get this mod? Your home link is another one of those Xoom pages that don't work.
|
|
|  |
 |
|
heardie
|
|
I'll post an address sooon onc I u/load
|
|
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|