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RDK108
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Everytime I attempt to start a multiplayer game w/ my friend, it connects perfectly, but when we start playing there is so much lag (delay when moving units, changing turns, etc), we have to dissconnect.
We connect via TCP/IP direct connection.
Both our systems are above the recommended requirments and we are both using cable connections. There should be no reason for lag.
Anyone have a solution?
Ryan
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RDK108
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distance - Washington DC - New York
firewall - yes, on one end, but do not hav authority to open ports, could be the problem
we tried it on all size maps, with and w/o AI civs
Ryan
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RDK108
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wait, what was that about 14 AI civs?
Ryan
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