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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > Troop Ship behavior - cant invade
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choinski is offline choinski
Settler

Mar 2003
time: 05:26
  Old Post 19-03-2003 03:55
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#1 Report this post to a moderator
Troop Ship behavior - cant invade Tired of ads?

I am invading an enemy system. My fleet is huge (hundreds of ships with the highest tech possible) and contains about a dozen transports. There is only one race in the system, I am taking full control of all battles, yet landing troops is never offered, even during bombardment phase. My only option is eradication.

BlueDEvil is offline BlueDEvil
Chieftain

Mar 2003
time: 05:26
  Old Post 19-03-2003 04:12
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#2 Report this post to a moderator
Remove this text

If you are talking about Orion, then it is no bug. Just the game limitation.

Prothero is offline Prothero
Chieftain
Bucharest
Mar 2003
time: 07:26
  Old Post 19-03-2003 11:02
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#3 Report this post to a moderator
Tired of ads?

Probably because the New Orions allready created a new fleet in that system. Hit "b" twice and see.

lakon is offline lakon
Settler

Mar 2003
time: 05:26
  Old Post 19-03-2003 15:58
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#4 Report this post to a moderator
Tired of ads?

Maybe it's a silly thing, but do you have troops in your transport?
It happend to me, the first time I was playing that I created Transports but did not load troops into.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 19-03-2003 16:07
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#5 Report this post to a moderator
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You can have up to 10 taskforces in a battle. If one of the ten is a transport taskforce, then you can land troops. I had this problem. Get some of the combat taskforces out of the system, so you have 9 or less of them, then at least one of the "best 10" will have to be a transport TF.

Hope this works.

-Jam

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:26
  Old Post 19-03-2003 18:53
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#6 Report this post to a moderator
Put an end to popups!

Yes, the transport troop MUST participate in the battle in order to land troops ... If you have more than 10 task forces then the troop one may stay out of the battle and wont be able to land troops thereafter.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 19-03-2003 19:01
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This is why you should redesign troopships in the late game making them dreadnaught sized, with best shields, armour, PD and about 3 troop pods. Oh - and engines that let them keep up with the rest of the fleet. Then put the troopships into Armadas with some shooting ships too. That way you're not wasting too much of the 10 TF limit.

-Jam

smellymummy is offline smellymummy
King

Aug 1999
time: 21:26
  Old Post 23-03-2003 03:27
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making strong offensive troop transport TFs is a good idea, but just remember to have dedicated fighting TFs too. Because when you land the troops in a transport task force, that task force gets automatically disbanded

AntaranX is offline AntaranX
Settler

Mar 2003
time: 05:26
  Old Post 25-03-2003 11:12
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#9 Report this post to a moderator
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That's why it's better to keep the troop transport fleet as their own and sent them with 1 round delay...

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