 |
|  |
 |
|
ToeTruck
|
|
Portland, Maine
Aug 2001 time: 00:26
|
|
So, I have played Civ3 since it's initial release, but until yesterday, I had never built an army.
Why? Because I have found the best warmonger strategy to be an all out swarm. You know the kind, lots of cheap early units. Plus, when I do get a Leader, there's almost alway a good Wonder to build.
Or, I just play builder, but that's another story. 
Yesterday, however, I got myself a leader playing the Chinese and the only available Wonder was the Great Lighthouse. Erggh. I was playing on one big continent, so I decided to build an army. Two Swordsmen (one vet and one elite+) and one vet Spearman.
My questions are:
1) What are good army mixes in the early game? The choices for combined arms at this stage are rather limited.
2) What are the pros/cons of including the Elite unit that generated the Leader in the army?
3) How are the total army stats calculated? My army was identified as 13/13, but the combined att/def was only 7/6. I haven't thought about it much, but that doesn't make sense to me.
Incidentally, this game is on Emperor, standard map, raging barbs.
- TT
|
|
|  |
 |
|
AlecTrevylan00
|
|
I added an extra hit point to elite units. Its wonderful....those armies of one elite and 2 or 3 veterans to start, then they upgrade to Elite in the army
|
|
|  |
 |
|
Verto

|
|
EDIT: I stand corrected.
Last edited by Verto on 21-03-2003 at 07:34
|
|
|  |
 |
|
ToeTruck
|
|
Portland, Maine
Aug 2001 time: 00:26
|
|
Yea, the Spearman was more a move of habit and convenience.
Habit-wise, I have grown use to warring with Spearmen mixed in with other units. Archers and Spearmen are an obvious mix, but even after I've researched Iron Working, I like to throw them in with Swordsmen. They're cheaper and they defend first. I mean, why spend 30 shield for a Swordsman that will probably be rendered offensively useless in the first enemy attack?
Convenience-wise, because of the above tendency, I had two Swordsmen and a Spearman handy. The closest Swordsman was 6 turns away.
So that's what I did.
Worked out great, too, except that regaining hit points seems a little slow. I haven't paid that much attention, but it seems that separate units heal more quickly than an army composed of those units. Does that sound right to all you army users out there?
- TT
|
|
|  |
 |
|  |
 |
|
ToeTruck
|
|
Portland, Maine
Aug 2001 time: 00:26
|
|
Ooh, I definitely don't like digging in. Crush the forces, raze the city, and move on. Yea, I believe in resource deprivation, but I like to keep the road network intact for replacements. I also tend to keep a couple of workers with my attack force as well.
- TT
|
|
|  |
 |
|
Dominae
|
|
ToeTruck, check out Theseus' link. It points to the most extensive discussion on Armies found in Apolyton.
I'll throw in a small comment though: without ever building an Army, you never get to build the Heroic Epic, and therefore you get fewer Great Leaders. If you're warmongering a lot, there is a noticeable difference.
Dominae
|
|
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|