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RESOLUTION: Where Settler#2 should settle.
This poll is closed. |
| Yes |
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2 |
22.22% |
| No |
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7 |
77.78% |
| Abstain/don't care |
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0 |
0% |
| Total: |
9 voters |
100% |
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Gilgamensch
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France
Jun 2002 time: 06:26
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RESOLUTION: Where Settler#2 should settle.
This poll is to determine the final place for our new city, which will be named Maquidad.
This poll will have 3 options:
Yes, means you agree with to settle north of the forest close to the southern potato.
No, you don't agree.
Abstain/don't care you don't care about.
(screenshot will be provided by Martin)
The poll will expire on 23/03/03 00:00 GMT
EDIT: slight misunderstanding between Martin and me.
Last edited by Gilgamensch on 20-03-2003 at 04:42
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Gilgamensch
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France
Jun 2002 time: 06:26
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Zaphod,
the what?
Haven't played craddle yet...........
Pedrunn,
And Yes, it is a tricky one, the advantage of this spot would be to 'counter' the Indians(?) and have a 'production plant' close to them.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:26
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The problem is that there are no good sites availabe, we basically built 1 Settler too many. But of all the poor sites available, the Potato tile is the best one. Not north, east, west or south of it, or in any other way close to it, but on the tile itself. The Grassland+Potato tile will give a good food bonus and thus ensure fast growth. That will allow the city to quickly build up a strong defense to fend off any plans the Indians may have. We can see where to go from there. Any other tile in that area will have far less growth, meaning our city will basically be a sitting duck for India.
If we don't settle on the Potato tile itself, we should just go back to mapfipolis and disband the Settler there, giving 1 extra pop to that city...
Since this poll apparently polls the location NW of the Potato, I voted No.
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child of Thor
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So on the potato; what about border squash as that is next to the indian border?
And what about distance from the rest of our cities, and bad(expensive) land for building roads on?
I'm hopeing that our relations are ok with the indians if we plan to build right next to them and far from our supply chain?
Wouldn't a city within our territory(like the two sites i mentioned in my previous post), that could be used for building additional units etc be better than non at all?
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:26
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afaik trade goods aren't removed by cities. unfortunately they are by cityexpansions, but we don't play with them.
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:26
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quote: Originally posted by Pedrunn
Yep it isnt removed you guys are right just tested. So buildong it in the potato is a good idea.
Nobody never told me that. It can be easily fixed. I think. |
well, i just found out a few days ago when playtesting cradle 1.35 with a couple of changes.
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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