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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Task Force Sizes
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Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:26
  Old Post 20-03-2003 04:33
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#1 Report this post to a moderator
Task Force Sizes Browse Apolyton AD-FREE

My first MOO3 post.

I really like this game so far.

Fantastic game, with shite front end, and annoying little bugs.

I remembe r reading in the manual that Task forces could have upto 64 ships.

I can only have 18 though.

Is there a tech(s) which allow larger sizes?

I need to get rid of the 100s of scout ships the ai has built for me

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 20-03-2003 06:37
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Tired of ads?

No tech and the manual is in error.

Eric S is offline Eric S
Warlord
Las Vegas, NV
Jan 2002
time: 21:26
  Old Post 20-03-2003 06:43
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#3 Report this post to a moderator
Inflate your Upload Space

There are Mods that increase the size of TFs, but that's the only way I know of to get over the limit.

As for what to do with all your obsolete ships, that's what Antaran expeditions are for. Seriously, I emptied my reserves of all my decent ships, then started sending Armadas out to search for the Xs. Of the 8 Armadas created, 4 returned with an X within a hundred turns or so (might have been longer, but it wasn't over 200). There wasn't anything larger than a frigate in any of those Armadas.

EDIT: Don't send anything smaller than an Armada on an expedition. You tend to loose ships on expeditions, and my smaller groups have been known to be destroyed when only one partial discovery away from an X.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:26
  Old Post 21-03-2003 13:06
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Support Apolyton or Terrorists Win

Including ships with research labs in your expeditions should speed up the process.

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