Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Legoland > Transition to Republic
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:26
  Old Post 20-03-2003 09:08
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Transition to Republic Get a bigger avatar today!

Unfortunately we won't gain much early on in our shift to republic, but here's how I see it coming (these are just quick estimates though we should set up a scenario to more accurately determine where we stand)

We will gain about 35 commerce before corruption (estimate Panama 6, Legopolis 5, Jackson 7, RedBricks 3, Forkmouth 3 or 4, Farmerville 4 or 5, Karina 2 or 3, Zargonia 2 (3 shortly after), Logville 2 (3 shortly after)

We should gain back some of our 10 corrupted commerce - not sure how much, but let's say 5 or 6 for arguments sake.

We will have to pay about 25 gold for our units (estimating that we will add some horsemen, mercs and a warrior to the mix at least from the current 21)

So 35+6=41-25=16 more net commerce per turn

Currently have 32 commerce + 35 + say 5 or 6 from city growth - we should have about 72-73 commerce per turn. So we will need about 25 gold about 33% of the commerce - so we can probably survive a 40 gold/60 science split.

The other concern is what will we do without the military police option. Since most of the cities have only 1 MP now, the cities connected to the dye should be ok. The problems will be the cities to the south (especially Farmerville) and Jackson (which will be at size 6). The options are either entertainers or a luxury rate amount.
So we might have to go with either a 10L/40G/50S or even 20L/40G/40S rates.

40% of 72 would be 29 beakers (admittedly an estimate since it is based on a city basis), 50% would be about 32 - so we may have a slight decline in beakers from our current levels.

On the other hand, since we might be getting mucho dineros from GoW and others for tech trades, we might be able to use that money to either rush production or have a higher science rate and use this money to pay for the per turn expenses.

However, we will also lose about 3 turns of research as we will be in anarchy when we change governments (means that GS will narrow our tech lead a little bit since they will have none - or RP or ND either unfortunately)

I would say that we will need to get some marketplaces and libraries up and running in some of our major cities especially Legopolis once we reach republic as well.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:26
  Old Post 20-03-2003 12:00
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Transition to Republic Support Apolyton, buy Civilization 2

quote:
Originally posted by Sharpe
I would say that we will need to get some marketplaces and libraries up and running in some of our major cities especially Legopolis once we reach republic as well.

Exactly; especially marketplaces.

IMHO the most sensitive problem in planning the move will be the limited timewindow. We have to wait until the wonder is ready in Jackson and soon we may want to start the next prebuild for a medieval wonder. In the same time we have to have some marketplaces ready, so the timewindow will be quite tight.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0279 seconds (87.48% PHP - 12.52% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net