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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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It is very rare that I see a faction with a police penalty. Since a big police penalty suggests heavily a pacifist faction, I decided to make one.
Leader: Minister Orken (can't think of name)
Background: Author of UN charter
Agenda: Create an idealistic state free of tyrany and war
Starting tech: Ethical calc.
+2 growth- Socialistic society promotes growth
+1 econ- Free society encourages a healthy economy
-2 industry- Highly unionized labor slows industry
-3 police: Very pacifistic
1 talent for every 3 people: Enlighted society
Free Children creche: Growth encouraged
Cant use police state
Impunity (or is it immunity?): Democracy
Anyway tell me what you think. The children's creche and growth bonus are extremely powerful but the industry hit stops it from being TOO powerful. -2 industry hurts a lot. Anyway when I started this faction I was focusing mostly on the police penalty, but as it turned out it ended up being a lot like korn469 's creche+ growth faction.
Too many bonuses? Police penalty too strict? Give me feedback pls.
[This message has been edited by Enigma (edited March 29, 2000).]
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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Maybe, but what I am trying to accomplish with the low police rating is to prevent them from attack, not make them defenseless. With a big morale penalty or-gasp minus FIFTY percent to attack this faction would be completely defenseless. That isn't what I am trying to accomplish, just to prevent them from attacking.
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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More feedback pls!
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Smeagol
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Commack, NY, US
Jun 1999 time: 05:13
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korn-- That new version that you suggest is still way too powerful. +1 economy is one of the biggest bonuses in the game, as it allows you to get that "magic" +2 without using Free Market. It really is Morgan's only bonus, and look at the penalties that faction has (-1 support and hab limits of 4/11). -2 Police really isn't a penalty at all, especially with the additional talent per 4 citizens.
If you want to give a faction +1 economy, they need a large penalty to offset that (like Morgan's hab limits, or maybe a larger industry penalty).
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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Korn, I can see your point, and those ARE the intended SE choices for this faction, but consider the effect of -2 industry on early game expansion. It should almost make up for the +4 growth. This faction is SUPPOSED to be almost overpowered as a builder, but the main thing is that they simply can not take an offensive until punishment spheres. Knowing that your neighbors are the pacifists allows you to not have to defend at all, while they do.
+1 growth is almost completely meaningless since there are no other odd number bonuses and you need 6 to get pop boom. At the very least +2 growth is what I want for this faction. And I will reduce the police rating to -4 or -5.
Yes when running dem/fm/wealth they have huge bonuses, but the point is that that is virually ALL they can do. This faction's police penalty means they can't use those bonuses for a direct offensive. And do not underestimate the -2 industry... this is pretty major for a penalty.
The talents are completely intentional. I do not want an unhappy faction that can not control it's growth.
If the +1 econ is super powerful I will take it away, but the reason it is significant for Morgan is that he can get +2 econ AND take an offensive. This faction can never go pod popping, they can't mobilize their forces, etc. When Morgan gets big he can use the +2 econ of wealth and then go fundy to invade people with a lot of cash- which favors heavy use of probes. But Morgan can't invade people with JUST probe teams.
[This message has been edited by Enigma (edited April 01, 2000).]
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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Thanks for the new feedback korn. I agree with you about taking away the growth, I think that-
Impunity democracy and
free creches
is more than enough... adding +2 growth to the mix is overpowered. This faction does not need +1 extra growth.
However I disagree about -4 police being easily countered. A poor man's punishment sphere works well but it is simply nowhere near as efficient as being able to support units from your base. A believer who can support 4 units per base could save a lot more minerals than someone who had to import crawlers and waste the 4 minerals on a size 1 base.
But I bow to your superior knowledge in this case in that +1 economy and permanant pop boom is overpowered.
I am not familiar with UBB code how do you make text bold?
Honestly I have no clue what to do with this faction at this point. Pacifism drones are too easily circumvented.
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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I forget what is SE choice spartans can't make? It seems it would be wealth.. dem police fundy taken... planned FM taken.. knowledge taken and she obviously would not hate power, plus green doesn't fit. So what is her hate if it isn't wealth?
Thanks for telling me how to do [b]bold[b\] text
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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I forget what is SE choice spartans can't make? It seems it would be wealth.. dem police fundy taken... planned FM taken.. knowledge taken and she obviously would not hate power, plus green doesn't fit. So what is her hate if it isn't wealth?
Ah thanks for advice on UBB korn
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