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Jasonian
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Ruins of Jasonia Palace
Sep 1999 time: 00:13
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Both of you,
Thanks for commenting. I wanted this thread not to be a place for reviews, but simply a place for me to see if anyone at least tried it out.
This is quite a big project. The download only contains the bare necisities to run it. The full version will have fully customized faction graphics, new interludes, altered names, even more new units w/ graphics, a slew of new pictures (Satalite battle = Death Star trench run, Base seizure = Droids marching into Theed on Naboo, ect ect), at least three scenarios, some altered and advanced terraforming graphics, and more stuff.
It's a lot. It's going to be way bigger then any of the mods our right now, and it is going to totally change the way that Alpha Centauri looks, feels, and plays. I just want to make sure that people are at least trying it out so that interest has not been lost.
DinoDoc,
Got the mail, and I hope to hear some helpful criticism from you (Please help me fix that stupid 'Jedi Council' faction!)
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SMACking
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I downloaded the file, but I'm having problems with SMACX. A little ways into the startup, I get a fatal error message. It reads, "Unable to allocate to draw-buffer; terminating program" or some such fiddle-faddle. I have, however, taken a look at the Units.pcx file, and a couple of the faction files, and they look pretty good.
Hopefully, I'll get SMACX to work properly so I can try your modpack. By the way, when do you hope to have the whole thing finished?
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To infinity, and beyond!
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SMACking
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No, the message was appearing before I downloaded your file.
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To infinity, and beyond!
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SMACking
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No, the message was appearing _before_ I downloaded your file.
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To infinity, and beyond!
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Jasonian
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Ruins of Jasonia Palace
Sep 1999 time: 00:13
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Ok, so it wasn't my modback. That is a relief! I hope you get that problem solved soon.
MODPACK UPDATE:
Factions
(Cities=base graphics, Symbol=symbol created and placed in all places in file 1, files 1,2,3, txt=the four files for each faction)
Jedi: Cities, Symbol
Naboo: Cities, Symbol, files 1,2,3,& txt FINISHED
Rebels: Cities, Symbol, files 1,2,3, & txt FINISHED
Empire: Cities, Symbol, files 1,3 & txt
Federation: txt
Freelance: txt
Republic: Symbol, files 1,3 & txt
Interludes: several complete
'Pop-up' pictures: ongoing (I'm always looking for more. When I get the rest done, I'll just stop this as is)
New techs: FINISHED
New unit types: FINISHED
New unit graphics: near completion
Monolith pictures: ongoing
alpha.txt modifications: FINISHED
New terraforming graphics: several complete
Scenarios: not started (will start when the rest is done and has been released)
That's the update. If anyone has some city-drawing talent or has cities for the FREELANCE (hives of scum and vilany), REPUBLIC (nice looking and tall), or FEDERATION (mechanized and efficient), please contact me!
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SMACking
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What you might do for the Federation, is use the skyscraper graphics for the Sid & Brian factions that came with SMACX. After all, they look mechanized and efficient.
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To infinity, and beyond!
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Alinestra Covelia
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I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000 time: 00:13
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Curse ye! I screeched, "Curse ye, Jasonian!" [sob sob sob cry cry cry] Now your wonderful work has made my Civ2 StarWars Rebellion-style game totally obsolete! Ah well, it's time for the rad pistol to the jawbone treatment...farewell, cruel world, etc etc.
Seriously though, my copy of AXfire gets upset with "NabEth" in the Naboo faction line. I didn't get the chance to look at anything else as this was the first thing I tried to do, so perhaps everything else is fine.
And... before you get too upset about this one, bear in mind that like most foolish novice scenario makers/players, I *totally neglected* to view the readme.txt! 
But honestly, good work and whatever you do, don't give up because I for one am interested!
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Alinestra Covelia
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I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000 time: 00:13
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An idea for the scenario: I'm working on a StarWars scen for Civ2, which has the entire map more or less covered by ocean squares (space). In this big ocean are various single-square islands of land (planets) and a few barbarian immobile impassble and near-invincible units (stars).
Starships are like ships, and they can launch attacks on bases on different planets, but they can't take them over. Instead, they must carry ground troops (which are as ground troops in Civ2) which disembark to conquer a city. Artoo Units are spies, and starfighters are plane units (usually treated as fighter units, so they have to return each turn).
I know that at least one feature of the above can't be replicated in SMAC, namely that the ships cannot conquer sea cities (in SMAC, they can), but perhaps I've given you an idea that you can use in SMAC?
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"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
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Bumping to find out the current status.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Please finish! It sounds like you were more than halfway done, it's a shame to think all that work was for nothing! Here's a tip: if you can find a copy of Yoda Stories, it may have a lot of useful graphics for you, especially units. It was small, simple desktop game made by LucasArts, and it came with icon packs for you to customize your desktop with. I don't recall there being any cities or anything, and some of the character art may be too "cutesy" for your taste, but there's probably a lot of stuff you'd find useful. Don't give up, Luke...
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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The Demo wouldn't include the icon packs. The release version has icon packs for a lot of the units in the game; troopers and sandpeople and probe droids and even Luke and Yoda. The game itself has, I think, three environments; snow, desert, and forest. I don't remember a lot of buildings, but for units it would be good. The icon packs in the release version come as separate .ico files, I think, making them very easy to grab and manipulate. Also, I'd imagine that the LucasArts strategy game that came out a while back--I forget the name, something like Rebel Command?--would have some art for base icons in it. I haven't played it, though, so I can't be sure. But as it was a galaxy-conquering game, with planets and stuff, i'd imagine that it would have art for establishing bases on other planets, and the like.
I can understand your being discouraged by the amount of work. I wouldn't draw anything, myself, for this kind of thing. But I'm positive that, with all the Star Wars product available recently, and all the fan resources on the net, there's got to be a way to "steal" all the art you need. If you post a specific list of every piece of art you need, I'll try to find some of it for you.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Is that it? You don't need any other units? I'm assuming that you've already used that red-stylized-bird-looking thingy for the rebellion...
I'll try to see what I can dig up for you; it make take a week or so. I'll let you know...
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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I wasn't meaning to give you a hard time; I can see how it sounded that way. I know very well how hard it is to maintain enthusiasm all the way through a project. You've done a lot so far. I'll try and help.
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