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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Citizen scouting?
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Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:26
  Old Post 21-03-2003 09:37
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Citizen scouting? Tired of ads?

I dunno, maybe? Since exploration actually is profitable in RoN (Ruins), maybe send your scout AND one citizen out? Send the citizen to scout out the immediate surroundings... hmm...

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:26
  Old Post 22-03-2003 05:39
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all units shoud be able to explore, do they?

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:26
  Old Post 22-03-2003 15:54
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They can. But the scout units are better at it (move fast, long LoS). But I am just thinking that setting one citizen apart for early nearby scouting and Ruin popping is worth the effort. I think... maybe.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:26
  Old Post 23-03-2003 00:15
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Lose 30 kilos (of popups)

Have you given it a try yet?

Is there an auto option with a scout to have them look around automatically without you having to check on them every couple seconds?

Enriquillo is offline Enriquillo
Warlord
Holland
Nov 2001
time: 06:26
  Old Post 23-03-2003 16:02
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You can set your scout to auto explore , but it's not very effective.
It's much better to scout manually.

I don't think scouting with a vill is a very good idea, you need vills to harvest and build not walk around.

Use your scout to circle your town manually to find a suitable location for your 2nd city. After that send it out to find a victim, uh I mean enemy

It might even be worthwhile to build a 2nd scout to go goodie-hunting, but it's probably not.

Tim Train is offline Tim Train
Big Huge Games

Sep 2002
time: 05:26
  Old Post 24-03-2003 03:06
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It's funny--only about eight weeks ago we discovered that it was actually very profitable to scout with citizens, and most of the good players regularly sent out 4-5 citizens right off the bat to go looking for ruins. This didn't seem right to us, since it got away from what felt "realistic" and historical (and fun) about the early game in RoN, so we severely curtailed citizens' line of sight. Nowadays, if my starting position is in the corner of the map, I might send one citizen to the corner to look for the inevitable ruin, but usually I leave it to the professional scouts :-).

Tim

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:26
  Old Post 24-03-2003 04:19 Visit One_Dead_Villy's homepage!
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Inflate your Upload Space

or maybe also make it so that citizens cant collect bonuses from ruins. maybe only even allow scholars and scouts only to collect them.

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