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Carolus Rex
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Sweden
Jan 1970 time: 06:26
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Thanks, -Jrabbit and STYOM!
I'd forgotten about that, good point! It's a PBEM game and I do want to land as early as possible. Hm, I need to think about that...
Carolus
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solo
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Lowell, MA USA
Jan 2001 time: 05:26
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Even 15-3-3-1-1-1 is possible for early landings. This one arrives after 16 years.
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rjmatsleepers
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quote: Originally posted by Scouse Gits
You can trim an odd year off by launching a structural or two short - when it says 23% chance of success it means 100% chance of success, but only 23% of your colonists will survive -- the slightly lighter ships travel that bit faster ...
SG[1] |
Interesting - does that mean that in the early landing games we should be going for a slimmer bird? Is there a "Solo" rule about how many colonists must survive?
RJM at Sleepers
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solo
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Lowell, MA USA
Jan 2001 time: 05:26
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Space ships will always arrive if you can launch (percentages only apply to the number of colonist that will survive the trip).
Being able to launch with less than 15 structurals is news to me, and I will run some tests on this today.
No minimum is enforced in early landing games. Use any ploy you want to get your ship to AC faster.
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solo
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Lowell, MA USA
Jan 2001 time: 05:26
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I tried some tests, but can not get the launch button for any combinations I tried using fewer than 15 structurals. If someone can do this, I'd like to see an example.
I tested the following, using one of each module for each test:
12-1-1
13-1-1
14-1-1
12-2-2
13-2-2
14-2-2
While looking around the web, I found the following table, listing flight times for various configurations. The first number is the number of components, the second is the number of structurals, and the third number is flight time. One of each module and Fusion power was included for these table results:
2-15-36.1
4-15-21.0
6-15-15.7
8-17-13.2
10-21-10.0
12-25-8.3
14-29-6.7
16-33-5.7
Adding more of anything to these configurations will just slow down a ship or make it so it can't launch. For earliest dates, it's most important to build in as few turns as is possible to take advantage of the switch to 1 year increments.
Last edited by solo on 23-03-2003 at 23:01
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