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Mizaq
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San Diego
Nov 2001 time: 21:26
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quote: Originally posted by Willem
You can get into more strategy if at least some of your units can cross. And like Hazie said, it can be a problem if you have a huge mountain range in your way. If you allow roads, at least you can pass them eventually. |
It's not a problem when you design your own maps. Plan accordingly.
Also, yeah the upgrade cost is probably dependent on the shield cost of the new worker. Too bad we can't make mountain ranges take more than one turn to travel one space. Darn engine limitations. Hopefully the next Civ game leaves us the ability to mod everything.
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xyrael
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What about increasing the amount of food consumed per citizen to 3? (It works in PTW but then you have a lot of ruins in the desert) I know that then cities cant grow as large (just increase amount of food provided by resources/non desert terrain). This also causes problems when a civs capital city is destroyed due to lack of food. Just an idea.
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xyrael
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The mod that i got this idea from was the Medieval Europe Mod, a good mod, but in it each citizen eats four food, which causes most of the AI civs to die off since they dont focus on food. I decreased the food eaten per citizen to 3 and i still had a city destroy itself on a desert tile.
[edit: my cities only produced 2 food from the city tile]
Last edited by xyrael on 25-05-2003 at 11:41
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