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Der PH
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Aachen, Germany, Old Europe, Axis of Evil
Jul 2001 time: 06:26
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I inhibited cities on deserts and tundra. For desert it works perfect. The problem I encountered is, that cities still could be founded on tundra-forests, so I had to inhibit cities on forests, too.
In order to enable cities on plain- and grassland-forests, I gave settlers the ability to clean forests, but the AI doesn't know how to do it. So this is a slight advantage for me, but not a big problem, since there seldom are big areas of forest without any glades in it.
I also tried to inhibit cities in jungle, but again the AI didn't know how to use its workers to clean it. And since there often are big areas densely covered with jungle this was a major disadvantage for the AI and I made cities possible on jungle again.
It's a bit illogical to be able to build cities in jungle, but not on forest, but it is the best solution I found so far and it works quite good.
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Der PH
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Aachen, Germany, Old Europe, Axis of Evil
Jul 2001 time: 06:26
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quote: Originally posted by Willem
Why not just let them build on Forests? |
If I'd allow cities on forests, the tundras would be covered with cities again, which I don't like. The tundra-cities mostly don't have very much influence on the game, but by inhibiting them some regions of wilderness are preserved throughout the game, where barbarians pop up.
Too bad, you can only have two different barb units. 
Edit: By inhibiting cities in certain regions of the map, colonies get much more important, especially for oil!
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Ozymandias
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Also don't forget that by setting the road trade value of terrain to "0" you'll prohibit roads from being able to be built in that terrain.
-Oz
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Ozymandias
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quote: Originally posted by Willem
But then it's impossible to build a colony, or even connect a resource within your cultural boundary. |
Correct -- you'd have to adjust resource locations accordingly.
-Oz
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Ozymandias
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quote: Originally posted by Willem
That doesn't sound very realistic to me, I prefer it a bit more true to life. |
It depends upon what you're trying to model. Addressing Europe (recall, I'm pretty much a real-Earth player) on even a 256x256 map, one quickly appreciates that the Alps et.al. have essentially always been impenetrable military barriers (I simulate passes, such as the St. Bernard, by diagonally-adjacent Hills). This allows something like historical development to take place, which is at the heart of my oh-give-it-a-month-or-so-more "1071 CE" mod.
I use hills for those ranges, such as those enclosing the Sudeten, which have been military obstacles, not barriers, and transfer mountain resources to hills accordingly.
In brief -- if it can reasonably be warred over, it's a hill; if not, it's a mountain.
Insofar as tundra and desert go, personally I allow roads for both and allow colonies but disallow cities on tundra and am contemplating the same for desert while placing grassland tiles where major oases exist(ed).
Best,
Oz
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HazieDaVampire
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The British Empire
Apr 2002 time: 05:26
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Ok, i did this and i now have a very interesting terrain!
My empire spans a quarter of a continent, its split quite equaly (I'll put in brackets what civs i/we have taken over) between me (I'm Britain, and i've also taken over America very early) Germany (Taken over Babylon), Rome/italy and Greece, Greece is a little smaller than the rest of us.
Right where my part of the continent connects to the rest of the continent, it turns into a choke point in some mountains with a desert to its south (I'm in the north, nice grass land and snow!)
I'm at war with Rome who are to the West/north west of the my choke point, they've been trying to take the city that i built on the south side of the mountain range, i named it Helms Deep, ha! They Enemys never managed to take it in the 400years its been standing!
I've also made a line of forts to hold the choke point, before i made the line the enemy got to Helms deep and thort "**** that" and carried on passed it! lol.
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Ozymandias
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quote: Originally posted by Tattila the Hun
Didn't Hannibal cross the Alps? Or was he not succesfull? |
Hannibal crossed the Alps -- with one surviving elephant -- at the (IIRC) Brenner Pass; in my own mods passes are diagonally-adjacent mountains amidst impassable mountain tiles.
-Oz
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Ozymandias
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quote: Originally posted by Sava
We are human, hear us roar! Plus, what the hell else are we going to put in the desert? Don't worry Oz, one day you'll get your wish, maybe, an asteroid will obliterate humans and nature will once again rule the Earth. |
Actually, I rather like our species, especially at its best -- which doesn't, metaphorically, include fouling our own bathwater.
-Oz
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Mizaq
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San Diego
Nov 2001 time: 21:26
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Did anyone mention already that you can't clean up pollution on impassable mountains? I've been meaning to try an air unit, but it probably wont work like it did in SMAC.
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Homunculus
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Netherlands
Nov 2001 time: 06:26
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mizaq.. maybe have only mountains wheeled disallowed and have early workers "wheeled" and have a modern worker that isn't...
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Mizaq
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San Diego
Nov 2001 time: 21:26
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well, yeah, the upgrade cost would be staggering, but that is an idea. I like having moutains impassable by everything though. Makes chokeholds all the more important.
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