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HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:26
  Old Post 21-03-2003 23:38
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No Citys on desert Inflate your Upload Space

Has anybody tried making it impossible to make citys on desert squares, and maby even jungle squares?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 23-03-2003 00:31
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Yes, I've done that with Tundra as well. I like the way it plays much better. I've also made most of my units wheeled, including my early Settler. It makes for a more strategic game.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:26
  Old Post 23-03-2003 01:22
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suppose that would be good, and after a nuclear war with pollution so high, you won't be able to build any more citys, hehe, will simulate a situation like that of the game fallout.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:26
  Old Post 23-03-2003 19:44 Visit GhengisFarb's homepage!
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Yes, I have even allowed cities to be built on coastal tiles.

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:26
  Old Post 24-03-2003 16:22
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I inhibited cities on deserts and tundra. For desert it works perfect. The problem I encountered is, that cities still could be founded on tundra-forests, so I had to inhibit cities on forests, too.
In order to enable cities on plain- and grassland-forests, I gave settlers the ability to clean forests, but the AI doesn't know how to do it. So this is a slight advantage for me, but not a big problem, since there seldom are big areas of forest without any glades in it.

I also tried to inhibit cities in jungle, but again the AI didn't know how to use its workers to clean it. And since there often are big areas densely covered with jungle this was a major disadvantage for the AI and I made cities possible on jungle again.

It's a bit illogical to be able to build cities in jungle, but not on forest, but it is the best solution I found so far and it works quite good.

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:26
  Old Post 24-03-2003 17:04
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quote:
Originally posted by GhengisFarb
Yes, I have even allowed cities to be built on coastal tiles.


Do you ship them there by boat?
Does the AI make use of it?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 24-03-2003 20:08
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quote:
Originally posted by Der PH


It's a bit illogical to be able to build cities in jungle, but not on forest, but it is the best solution I found so far and it works quite good.


Why not just let them build on Forests? It's not really that much of an issue, there's only so many places it can build, and those cities usually don't amount to much. It would seem to be far less restrictive that way.

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:26
  Old Post 24-03-2003 20:21
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quote:
Originally posted by Willem
Why not just let them build on Forests?


If I'd allow cities on forests, the tundras would be covered with cities again, which I don't like. The tundra-cities mostly don't have very much influence on the game, but by inhibiting them some regions of wilderness are preserved throughout the game, where barbarians pop up.
Too bad, you can only have two different barb units.

Edit: By inhibiting cities in certain regions of the map, colonies get much more important, especially for oil!

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:26
  Old Post 24-03-2003 21:05
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Yeah, i left colonies, and i suppose it would also make forts more useful to, since you'll have to gaurd the roads that go to the colonies from your nearest city, which could actualy be quite far away.

I just like the idea of large areas without citys cuz then the AI won't build so meny roads around those areas, so you can have a nice Monty and Rommel desert battle!

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 25-03-2003 10:15
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Also don't forget that by setting the road trade value of terrain to "0" you'll prohibit roads from being able to be built in that terrain.

-Oz

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 26-03-2003 23:43
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quote:
Originally posted by Ozymandias
Also don't forget that by setting the road trade value of terrain to "0" you'll prohibit roads from being able to be built in that terrain.

-Oz


But then it's impossible to build a colony, or even connect a resource within your cultural boundary.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 27-03-2003 04:49
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quote:
Originally posted by Willem


But then it's impossible to build a colony, or even connect a resource within your cultural boundary.


Correct -- you'd have to adjust resource locations accordingly.

-Oz

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 28-03-2003 00:55
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quote:
Originally posted by Ozymandias


Correct -- you'd have to adjust resource locations accordingly.

-Oz


That doesn't sound very realistic to me, I prefer it a bit more true to life.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 28-03-2003 01:58
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quote:
Originally posted by Willem


That doesn't sound very realistic to me, I prefer it a bit more true to life.


It depends upon what you're trying to model. Addressing Europe (recall, I'm pretty much a real-Earth player) on even a 256x256 map, one quickly appreciates that the Alps et.al. have essentially always been impenetrable military barriers (I simulate passes, such as the St. Bernard, by diagonally-adjacent Hills). This allows something like historical development to take place, which is at the heart of my oh-give-it-a-month-or-so-more "1071 CE" mod.

I use hills for those ranges, such as those enclosing the Sudeten, which have been military obstacles, not barriers, and transfer mountain resources to hills accordingly.

In brief -- if it can reasonably be warred over, it's a hill; if not, it's a mountain.

Insofar as tundra and desert go, personally I allow roads for both and allow colonies but disallow cities on tundra and am contemplating the same for desert while placing grassland tiles where major oases exist(ed).

Best,

Oz

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:26
  Old Post 04-04-2003 21:48
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Ok, i did this and i now have a very interesting terrain!

My empire spans a quarter of a continent, its split quite equaly (I'll put in brackets what civs i/we have taken over) between me (I'm Britain, and i've also taken over America very early) Germany (Taken over Babylon), Rome/italy and Greece, Greece is a little smaller than the rest of us.

Right where my part of the continent connects to the rest of the continent, it turns into a choke point in some mountains with a desert to its south (I'm in the north, nice grass land and snow!)

I'm at war with Rome who are to the West/north west of the my choke point, they've been trying to take the city that i built on the south side of the mountain range, i named it Helms Deep, ha! They Enemys never managed to take it in the 400years its been standing!
I've also made a line of forts to hold the choke point, before i made the line the enemy got to Helms deep and thort "**** that" and carried on passed it! lol.

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:26
  Old Post 08-04-2003 13:13
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Didn't Hannibal cross the Alps? Or was he not succesfull?

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 08-04-2003 19:10
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quote:
Originally posted by Tattila the Hun
Didn't Hannibal cross the Alps? Or was he not succesfull?


Hannibal crossed the Alps -- with one surviving elephant -- at the (IIRC) Brenner Pass; in my own mods passes are diagonally-adjacent mountains amidst impassable mountain tiles.

-Oz

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:26
  Old Post 08-04-2003 21:50
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Las Vegas is built on a desert.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 08-04-2003 22:18
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quote:
Originally posted by Sava
Las Vegas is built on a desert.


Yes, thanks to intense diversion of water from every imaginable source of water within striking distance; and it and other SouthWest US conurbations are rapidly depleting the natural fresh-water infrastructure upon which they depend.

-Oz

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:26
  Old Post 08-04-2003 22:49
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ohhhh, didn't know that, better add that to my list of bad things.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 08-04-2003 23:06
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quote:
Originally posted by HazieDaVampire
ohhhh, didn't know that, better add that to my list of bad things.


If your list is anywhere near as long as mine, you have my sympathies

-Oz

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:26
  Old Post 09-04-2003 21:28
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We are human, hear us roar! Plus, what the hell else are we going to put in the desert? Don't worry Oz, one day you'll get your wish, maybe, an asteroid will obliterate humans and nature will once again rule the Earth.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:26
  Old Post 09-04-2003 21:47
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Sava, i like the comment in your location spot!

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:26
  Old Post 09-04-2003 21:53
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Thanks. Although so far, it's turning out to be wrong. Which is good. I'd rather be wrong then see people die.

I think cities should be built anywhere, even mountains. Since one tile of terrain in this game generally represents 100's of square miles, it isn't totally insane to have cities on any kind of terrain.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 09-04-2003 22:09
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quote:
Originally posted by Sava
We are human, hear us roar! Plus, what the hell else are we going to put in the desert? Don't worry Oz, one day you'll get your wish, maybe, an asteroid will obliterate humans and nature will once again rule the Earth.


Actually, I rather like our species, especially at its best -- which doesn't, metaphorically, include fouling our own bathwater.

-Oz

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:26
  Old Post 09-04-2003 22:14
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That's okay Oz, I'm just messing with you. Create a thread in the OT and we can discuss the human effects on water.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 09-04-2003 22:53
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quote:
Originally posted by Sava
That's okay Oz, I'm just messing with you. Create a thread in the OT and we can discuss the human effects on water.


Mess away And the issue of water is at once so huge (the point at hand; the IMF et. al. forcing the privatization of water in the 3rd world, raising the cost of water beyond the ability of the residents to pay) and yet such a small subset of the overall issue of the human impact on the environment that we might as well each right a pair of PhD dissertations.

-Oz

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:26
  Old Post 10-04-2003 14:15 Visit Mizaq's homepage!
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Did anyone mention already that you can't clean up pollution on impassable mountains? I've been meaning to try an air unit, but it probably wont work like it did in SMAC.

Homunculus is offline Homunculus
Chieftain
Netherlands
Nov 2001
time: 06:26
  Old Post 16-04-2003 00:35
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mizaq.. maybe have only mountains wheeled disallowed and have early workers "wheeled" and have a modern worker that isn't...

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:26
  Old Post 16-04-2003 16:46 Visit Mizaq's homepage!
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well, yeah, the upgrade cost would be staggering, but that is an idea. I like having moutains impassable by everything though. Makes chokeholds all the more important.

 
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