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Eston3
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I'm a new player of MOO3. This game is daunting. I've already hit my keyboard with my fist. LOL I still can't find the Scroll Lock and Pause Break Keys!!!! Just for starters, when I build additional scout ships, they wind up in reserve. No matter what I do I can't get them outta there. Is there a trick to it?
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Eston3
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B4 anyone gets annoyed, I know about the mobilization centers. What I'm talking about is early in the game, B4 we aquire these centers
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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Your home world is the equivelent of a mobilization center at the start of the game. So, until you research and build mobilization centers, your homeworld is the only place you can create taskforces, regardless of where you built the ships.
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Eston3
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I wanted to send out scouts that I created on colonized worlds, not my home world, early in the game, closest to my perimeter. I know how to create a recon task force. So apparently, Eric, I do have to research and create a mob center 1st. This seems unnecesarily tedious, but consistant with the overall game plan.
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Brazuca
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Whitout teh Mob. Centers you can only build a T.F. on a system with the Imperial Seat of Gov....it's not at home, i changed the Imp Seat to a more central system, to take the Adm. bonus to the whole empire and before i discovery Mob. Centers i can only build at the new Capital.
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Eston3
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Does anybody know how big/advanced/developed your colony has to be b4 you can be allowed to build a mob center?
Also an open question..... does anybody know the order you need to follow to build facilities to build bigger ships?
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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It's not how developed the colony is, I've had times I rush-bought a mob center on a colony as soon as it was founded. It's a matter of researching far enough to get the mob center tech. Don't have my strategy guide, otherwise I'd tell you were it is, but I seem to remember it's about a level 10 tech.
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