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David Murray
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According to the Civ3 manual (however reliable a source it may be), the overall 'craftiness' (in other words, intelligence) of the AI increases with difficulty level. I think it does affect the AI's behaviour.
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King_Henry
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Auburn Correctional Facility
Nov 2002 time: 00:26
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quote: Originally posted by Unconquered
Another observation. Does the AI ever fill troop transports to capacity when invading? I have never seen them do this. Is there a mod or change so I can get them to do this. I've increased the Transport unit capacity to 8 and this still doesn't help... |
I've never seen them do this. They always seem to put 2-3 units in a transport. I think It does say IN the manuel that the AI gets smarter the higher the difficulty level, But I haven't noticed much of a difference. Ive noticed little change in strategy or troop placement.
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:26
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At higher levels, the biggest advantage the AI enjoys is not extra units (although seeing a dozen warriors running around in 3500BC is quite disconcerting).
The biggest AI advantage is its enhanced growth and production rates. I believe at Deity, both are just about doubled. Every other row in the food and shield boxes are removed. That means that under Deity, the AI begins with the equivalent of granaries in each of it's citys. Not exactly, but close enough.
Plus, if a city actually does have a granary (or the Pyramids which was built in half the time), the AI only needs to fill rows 1, 3, and 5 in its food box. Growing a city of size 6 or less only requires 6 food. That's a *huge* advantage.
Under Emperor, it's a little less drastic, but only a bit.
Can anyone confirm this or am I blowing smoke?
- TT
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David Murray
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Well, I've only played one game at Chieftain and two or three at Warlord, but I recall that the AI was not as aggressive as it is at Monarch and was also more willing to trade. This may well be because of production penalties and AI-to-AI trade bonuses being smaller, but if it is the case that the AI behaves differently when it is at different levels of production etc, then it must surely follow that its behaviour is directly affected by difficulty levels ... surely?
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King_Henry
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Auburn Correctional Facility
Nov 2002 time: 00:26
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quote: Originally posted by skywalker
The manual was ****. It was error-ridden and useless. |
Agreed. I believe the AI seems to be a little bit more aggresive the higher the level you play on. Maybe since your stuff is more expensive than the AI, he can produce more faster, he sees you as weak and attacks. Thats just my guess. I just found my manuel under the bed. I was using it to help support the leg.
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