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Aeson
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orangesoda
Nov 2001 time: 22:27
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Here was the city placement you asked for NYE. The discussion on it can be found at the end of the Spartan Academy thread. [Edit from Nathan: Note that we're now thinking in terms of probably building the desert city at the point Aeson has marked as road C rather than in Aeson's original location. Also, Aeson left off our northeastern city from the border treaty, but we're planning to add it back.]
quote: Here is a general rundown.
Cities: (general order of founding can vary)
1. Looking at it again, I would actually swap 5 and 1 in the city build order. This site would be settled by Settler2 from Cyclone.
2. I agree with DeepO, that this should be moved 7. This would be a good canidate for a cultural improvement to grab the Whale and Furs. Opening up another tile to use will overcome the initial -1 commerce by this move. Settler1 from Cyclone.
3. This is a consolidated desert setup, which I think is more in our interest. The northern desert city as previously planned would make defending the Spinebreaker area more costly, requiring us to hold 2 mountain tiles instead of just one (marked X). The fewer cities in this area should help our eventual cities up in the Jungle are be more productive without sacrificing the use of valuable tiles. WC's from X can cover the approach to this city site.
F. This would be a fortress type city, and facilitates a quick temporary passage E-W until the road at X is eventually put in place. Eventually we would probably move this city, but in the meantime it can help with the worker load and opens up more Grassland to be used by 6 initially. Settler2 from EotC.
5. As noted above, this should be swapped with 1. This will delay the city being built 1 turn, but the extra food from the start will more than overcome that. Settler1 from EotC
6. Moving this city back away from the Mountains makes it much more defendable. We don't have to have the Iron, but a Temple is in order here to allow the use of the Whale. This, along with the consolidation in the Desert, should cut the number of Spears we need for the same relative safety. WC's from X (F until the road is built) would be able to attack any unit moving down into the flat next to the city, and still have movement left to fall back after the attack.
7. This city was as far north as I figured on for now. The city planned north would be better suited in the Forest between the mountains, but that would only be available after our treaty with Vox is over with. Just where to found cities past this point would rely heavily on how our relations with Vox are at the time. This is a prime canidate for a Temple. We should ask Vox for possession of the Mountain 8,8.
8 and 9. Both these cities could wait to be founded until after the Jungle was Settled if it comes to that. Both will have access to a Plains tile, but 8's would be irrigated first. A Temple in Tempest can claim the Incence in the meantime. A Temple there is a good idea anyways as it will likely turn out to be our Middle Age wonder city. |
Last edited by nbarclay on 24-03-2003 at 07:36
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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Actually, figure five net gold from the desert city because if it works a roaded river flood plains, it has to rob the tile from another city on the fifth turn. (Although it might come out six due to corruption.) I'm not finding enough extra commerce that I'm willing to count on after corruption to do the job unless we go ahead and add the worker by Hurricane to that city (moving across the river this turn and joining the city next turn). If it weren't for the fact that we're committed to trade away Republic as soon as we get it, I'd figure we're best off speeding it along. As it is, I'm less sure, although we're probably better equipped than most civs to take advantage of the extra-food aspect. (And it would put us a few shields closer to the Pyramids.)
Last edited by nbarclay on 24-03-2003 at 07:38
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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As I see it, we have three possibilities:
1) Build the desert city, add a worker to Hurricane, and be all but guaranteed Republic a turn earlier.
2) Build the iron city, add a worker to Hurricane, and probably get Republic a turn earlier if and only if we don't lose one of the extra gold from Hurricane's larger size to corruption.
3) Build the iron city, don't add a worker to Hurricane yet, and get Republic in six turns as per the current schedule.
By the way, if we build the desert city now, we could have Tempest's new worker move 6-6 to start improving an extra flood plains for the city immediately.
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