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swisscheese4
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Belfast,Northern Ireland
Nov 1999 time: 05:13
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Hi all, I have done bits and pieces of mods in the past and have been reading the post here for a while now. I find this one of the most interesting aspects of the game and with the addition of the SMACX faction Editer I have had great fun playing aruond with it.
But I have come up with an idea you guys may want to try (if you haven't already). Change a faction that already exists into a sea-faction or an alien faction (just for fun mind you) and have a go. If any one does (or has done) tell me what you think.
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swisscheese4
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Belfast,Northern Ireland
Nov 1999 time: 05:13
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Have you ever tried it we a builder faction?
i.e Morgan?
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AlexanderIII
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Canada
Aug 1999 time: 05:13
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A while ago I seem to remember a sea-based scenario which never quite lived up to its potential because of all the SMAC 4.0 factions being land-based. On a world totally covered in sea, base production was confused and almost no one did any sea terraforming. ICS was also rampant.
Now the sea-based world scenario idea can be revisited. Just change all the factions to AQUATIC, and voila! Though the pirates may have an undue advantage even so. That would be a scenario I'd pay good money to see produced.
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Doug325
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Marlboro, MA USA
Feb 2000 time: 05:13
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That is very similar to a Marines faction I just developed. The characteristics are
+1 Morale (Military training)
-1 Research (They are soldiers not scientists)
-1 Growth
NoDrone 1
Free Amphib Pods
Free Marine Detachment
Techs : Doctrine:Mobility & Doctrine:Loyalty
Agenda : Power
Aversion : None
This is NOT an Aquatic faction
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