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UnOrthOdOx
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Hello....
Jun 2002 time: 22:27
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B.O.B.
This is just a rough idea I have come up with.
First, we unite with both ND and RP. We all agree to the following:
Roleplay will maintain all of the south, but agree to settle no further north.
ND will settle eastern side of bob from where they are.
GoW Settles the North.
All three will trade all techs, lux, and Resources for free for the duration of this treaty.
All three declare war and prepare to invade Vox. This may be done in stages to 'surprise' Vox by having a ND or RP fleet showing up in concert with our forces.
With Vox weakened, it will be a prime time for GS to move, attempting to take the whole of the island. We CANNOT allow that to happen. Allow them to attack Vox, sure, but all three agree to wipe out GS after Vox as well.
Once this is done. GoW and ND will recieve the land on Vox/GS island unless the whole island is larger than 50% of bob, in which case RP will be allowed some land as well.
We can end it here, or prepare a further treaty to include an invasion of Legoland. I would prefer to sign through the invasion of Legoland, since with three nations leading an invasion, it will be easier, and we would then be able to utilize the RP UU to quickly strangle all Lego resources, thus aiding in the invasion. We can easily prepare for this after GS/Vox by gaining a Tech lead over Lego with three of us researching to their one.
During the entire course of this treaty there will be a MPP pact between all three that if one of the three is attacked by another, the third party is required to declare war on the aggressor.
This will make our three teams the last ones in the game. Lego is too far to be of much help to Vox/GS right now, and will be no match if we all gain a Tech lead following the GS/Vox dismantle. Legoland will be split up prior to this invasion as well when we know more about their island.
Roleplay will agree to the deal since it gives them central land and will fit their desires (they ARE the DIA after all). We need to write in something forcing them to DEDICATE units to the assault on GS/Vox or face being in violation lest they simply decide to continue REX and be a partner in name only.
ND may be the sticking point in the deal. We need to assure them of an alliance all the way through to wiping out RP as well. This war on Vox is forcing us to delay the war on RP, so we cannot deny RP land in the south, may as well get something from it by 'allowing' them that land for now in exchange for forces in the war. Also, ND and GoW will have larger territory total than RP, likely, we can argue the point of that based on our cities will be less Palace centric than RP if need be.
This assures that ours will be the dominant civs by end of game. There will be 3 powers, GoW, ND, and RP. We have a deal with ND to make it GoW and ND as well.
We will need to run this by ND first, if we decide to attempt it. If they accept, RP will as well, Im sure.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:27
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Whoa, there was a meeting between Togas, Darekill, and me yesterday when Vox was all uptight about how any land that wasn't in someone's cultural area was fair game and our three teams were fairly unanimous about their leaving.
Togas reworded the treaty I suggested:
quote:
(please sign and PM to both of the other nations)
Treaty forming The Pact of 1075bc
The undersigned nations acknowledge that in order for us to live peacefully with each other, we must have sufficient room to grow our nations. The continent of Bob is large enough to allow peaceful coexistance between all three of our nations, however, it is not large enough to allow a forth foreign nation to build or posess settlements on it.
Therefore, to keep the peace on our contient and to discourage any foreign nation from settling here, we agree to the following terms:
Should any civilization that is not native to Bob create or capture settlements on this continent, the undersigned agree to unite, set aside our differences, and to jointly work to remove the foreign nation using any and all means available to us which include: Embargos, Pillaging, and Warfare.
The undersigned agree that this treaty supercedes all other treaties we have signed with each other and with other nations.
This Treaty creates a Pact between all undersigned nations, and all nations agree to serve, in good faith, the express interests of this pact.
Should any foriegn nation perform any actions which cause this Pact to be invoked, all members of the Pact shall meet and discuss how the Pact shall respond. All members shall abide by decisions made by the Pact.
All undersigned nations are bound to this treaty and must give TEN TURNS notice to the other parties of this treaty that the nation wishes to leave the Pact before actually leaving the Pact.
Hereby signed and agreed to by:
Roleplay -- Togas, Ruler of Spain
Glory of War --
Neu Demoglyptica
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Is it okay for me to sign this?
Betahound from Vox and I then discussed future deals and Vox appears to be willing to enter a similiar arrangement like we have with ND. Only against GS instead of Roleplay. I agreed with them that our two teams should badmouth one another and make it appear there is much ill will to prevent other teams from realizing we plan on working together.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:27
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Fact remains, even if we only clear the invading Immortals, Vox will be weakened, and of really little use to GS ofter that. They will either attack, or simply leave them around for each free tech. We can allow neither.
ND may want RP blood, but they also know reason when they hear it. They will see what needs to be done to GS/Vox IMO.
GS attacking is GOOD for our plans. Let them weaken themselves taking Vox cities. The let RP land on their backside to split their forces.
The idea should be for us and ND to take out the invading forces. Once ND has some galley/bridges, we both invade while RP is working up at least 4 galleys filled with 2 knights/equivalent each. They sail up and when Vox is down and GS thinks they are denying us cities, ND, us, and RP all attack GS, leaving whatever, if anything, is left of Vox for later.
ND will join with the promise of more land and the removal of another opponent. What many consider the most dangerous opponent (besides ND themselves if you can read German and have seen their Demogame). RP will join for the promise of the south of Bob.
GF, perhaps we can demand a map without commiting to anything with Vox at this point?
But, do you really want to give them another turn to bring 2 more Immortals over?
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realpolitic
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Rogue States of America
Mar 2002 time: 21:27
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Unless Vox gets an FP and several cities on Bob, they will not produce many shields here. Until they move miltary on the continent, they will be easy pickings, since GS has threatened that might be fairly soon, but with Vox's history of bad judgement, my guess is they'll build several lightly defended cities first. Let's talk to ND and RP about holding back several turns and then punishing Vox for its greed.
GS will be similiarly weak on Bob, we won't have to declare war on them immediately.
I think our battle plan should include 5 galleys, as our defensive"Coast Guard".
Last edited by realpolitic on 26-03-2003 at 00:45
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