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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:27
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I am sorry, I confused LazyCiv and CivManager.
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ColdWizard
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i don't use any
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:27
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About the manual - Nethog's Civ2 Reference Pack is much better and without all those errors.
Now I remembered Boco's combat probability calculator. I use it rarely but it is a good thing.
quote: Originally posted by SCG
I've not gotten Civ manager or the beaker counting program to run properly (usually have to end task) so never used them. |
SCG, come to Civ2 Beakers Counter. I solved the problem there.
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Bloody Monk

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austin, tx
May 2001 time: 23:27
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SlowThinker's new and improved version of "beaker counter" is very sweet. And, as this ten thumbed cleric's experience shows, it is very user friendly.
I have a Word file with dumps from various "thinkers;" Oedo yrs and tech sequence table, spaceship config (makes it sound like a Windows command), a table showing the bonus (food, shield, arrow) from building a city on different types of terrain, samson/solo trade discoveries, a table of times for engineer tasks.
I enjoy the brilliant hutfinder that SG[1] is constantly polishing.
The posters that come with the game are used constantly, with the tech tree part at eye level on the wall.
Adding it all up, this player regularly uses many "helpers." The creative output and applied strategy toward this simple game by this extraordinary community is astounding. My thanks to all.
Monk
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Elephant
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Phila PA
Aug 2002 time: 00:27
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Normal Task Windows open:
1) CIV2 2.4.2 game
2) NotePad/WordPad for log (yes I have gone over 64K...)
3) CIV2PLAN for next tech planning (love the save file!)
4) HutFinder for huts, specials,OEDO years
5) Extra NotePad for Terrain Chart, TechPlan,DeliveryBonusRules, etc
Pre/Early game:
- CIV2PLAN
- HutFinder for Huts, specials, resource seed
- MapEditor (blank ocean seeded from HF) to mark multi-special positions for early exploration
- NotePad to record strategies, compare tech paths, possible SSC locations, etc
- WordPad for TerrainChart & GrandTechPlan
I am VERY slow, even with all the helpers; very much a perfectionist.
Still learning, though...
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:27
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quote: Originally posted by Elephant
- MapEditor (blank ocean seeded from HF) to mark multi-special positions for early exploration |
I don't understand... HF - hutfinder? Why mapeditor?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:27
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Is using of the map editor in cooperation with Hut Finder legal? The Hut Finder doesn't provide the type of specials. In other words, is there a way how to determine placings of Whale/Fish if you have only HutFinder and not the MapEditor?
BTW, I can't run Civ2 and Civ2Map simultaneously, I have to use files different installations (MGE and 2.42).
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Elephant
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Phila PA
Aug 2002 time: 00:27
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As long as you do not open the SAV file in MapEditor. Use HutFinder to calculate the Resource Seed, then start a blank ocean in MapEditor, set the seed, and draw the tiles in as you discover them. This will alert you to hidden specials and show you which way to go to find 4-special spots. Beware, though, that HF calculates a "base" seed, not the exact seed; the specials will be in the right place, but they may be the opposite "type" (Whale or Fish). To get the seed right you need to expose more of the map to see several groups of specials, then experiment with the seed in MapEditor by adding 16 or 32 repetitively until you get the right arrangement.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:27
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quote: Originally posted by TimTheEnchanter
I couldn't get civplan to work... |
Why don't you contact me? I am prepared to help, if it is possible...
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:27
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H Tower,
What yaroslav's pbem diplomacy tool can do now? Or can you add a link?
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rjmatsleepers
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quote: Originally posted by Elephant
As long as you do not open the SAV file in MapEditor. Use HutFinder to calculate the Resource Seed, then start a blank ocean in MapEditor, set the seed, and draw the tiles in as you discover them. This will alert you to hidden specials and show you which way to go to find 4-special spots. Beware, though, that HF calculates a "base" seed, not the exact seed; the specials will be in the right place, but they may be the opposite "type" (Whale or Fish). To get the seed right you need to expose more of the map to see several groups of specials, then experiment with the seed in MapEditor by adding 16 or 32 repetitively until you get the right arrangement. |
I tried this in the current early landing game and it worked a treat. Without HutFinder you have to try each seed in turn, but there are only 64 so it's no big deal. However, the co-ordinate system in the map editor seems to be different from the one used in the game itself. Can someone out there confirm this, or have I made some silly mistake?
RJM at Sleepers
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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