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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:27
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There has been much debate on what form the next Demo game should take, and a novel idea has emerged of small human teams cooperating against the AI in a multiplayer game. This is known as the CityStates idea, and discussion on it is happening here
If you are interested, sign up here. I will endeavour to keep this updated. If I do not do so for a day or three, someone else feel free to PM or annoy me and remind me.
1. Aidun
2. Aro
3. GhengisFarb
4. Togas
5. GodKing
6. BetaHound
7. ZargonX
8. Sheik
9. redstar1
10. Calc II
11. monkspider
12. Kloreep
13. Master Zen
14. Thrumble
15. ManiacStarSeed
16. OctavianX
17. Trip
18. skywalker
19. Zen
20. jdd2007
21. BigFree
Last edited by MrWhereItsAt on 02-04-2003 at 06:31
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Sheik
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Sounds good.
Sign me up
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ManicStarSeed
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of my banana plantation
Jun 2002 time: 21:27
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Kloreep and I have been working on the map and the mod for the citystates game and here is the scoop so far....
Standard World Size. (Can't Change)
3 (can change to 4) human Civs....Rome, Persia and Carthage. (Can Change)
3 AI Civs............ Iroquois Aztec and Japan. (Can Change)
AI civs get Barbarian Settler, cost=10s, no pop. All terain as roads
Emperor difficulty
Map mod, human contenent has floodplains and wheat galore.
5 ea of all resources. Some Lux monopolies, others very disperse.
Palace make +1 happy in each city and +2 happy in capitol, acts as aqueduct and sewer system.
Start with Map Making
Humans start on one contenent, they each can fit 5- 6 cities without creating friction.
I still need to figure out when do we start this game and where to draw the line with the mods.....
We need to decide the Civs to play and AI civs, if not random....
We need to get this thing organized into the city states. I see that we need three states so far.
What are they? Sword, Hammer, Lyre?
The sword can aim for domination, the Hammer the space ship and the Lyre cutural?
What do you think?
Mss
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ManicStarSeed
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of my banana plantation
Jun 2002 time: 21:27
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I am confused....
Are they different?
I say both. But isn't there only one.
It is a PTW Bix.
In the aim for believe-ability, The terrain is more varied, thus less growth favored than what you sent me, Ghengis. I went with standard size, because I think it will keep the pace up, being smaller and all. Also on the large maps, the AI will have too much advantage.
This map I have is about 50% land and favors early exploration.
As it is, I am thinking about increasinfgh the cost of Barbarian Settlr to 15s as the AI grows very quick using them.
Three works well for the three various wins I just described earlier, But the contenent that the players start on could support four human at 4 cities each (nearing ICS spacing).
Really that is fine. I really do not think you want to have more as it will only lengthen the game. Each extra City-state is one additional turn to play. This game as-is will likely take 6-8 months.
We need people to start organizing into city-states and see what kind of civs we want to play and play against.
Last edited by ManicStarSeed on 30-03-2003 at 23:29
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:27
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quote: Originally posted by ManicStarSeed
I am confused....
Are they different?
I say both. But isn't there only one.
It is a PTW Bix. |
Yes, they are two different games.
quote:
In the aim for believe-ability, The terrain is more varied, thus less growth favored than what you sent me, Ghengis. I went with standard size, because I think it will keep the pace up, being smaller and all. Also on the large maps, the AI will have too much advantage.
This map I have is about 50% land and favors early exploration.
As it is, I am thinking about increasinfgh the cost of Barbarian Settlr to 15s as the AI grows very quick using them. |
That was the point of having such good land for the starts, we only have one city while the AI should build up empires of 20-40 cities each. Our Citystates have to work together to overcome the AI's huge empires. We can't build any additional cities on the home island because it was designed for one city for each citystate.
Similiar to the Greeks or the Imperial Europeans. They have complete knowledge of their homeland and Rivals, its the world outside of that they they have to discover. With great risks of exploraton come great rewards.
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