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Dida
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bombardment is useless. for the money you invest in fighters and cannons you could have built more tanks, which in turn will do a lot more work for you.
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Dida
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naval blockade is such a bullshit. you have to complete cover up every sea tile in an enemy city to block it. to block their entire country would take probably 100 battleships. and the enemy only need 1 turn of relief to start building massive tanks all over his country again.
to make naval blockade more useful, one hostile naval unit present in the radius of a city should prevent it from conducting trade over the sea for that turn.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:27
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Bombardment rocks.
30 Arty, protected by an Infantry or mixed-defense Army... click, one one thousand, click two one thousand, click, etc.
Sit back, have a smoke, and watch steel rain do its job... yeah, there are some misses, but in two or three turns you can take a metro down to a town, and generally ruin somebody's day.
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Sisawat
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I would have to say that bombardment rocks.
Its of questionable effectiveness until artillery for taking cities, but mixed stacks with catapults or cannons can't be beat for skirmishing or blighting the countryside. I've blunted enough assaults with a few well placed catapults for them to show their worth.
I've had cases where even as few as six cannons made a difference in taking a capital city, but they need to be used in concert with other operations and they need to be used in mass.
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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:27
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quote: Originally posted by Sava
The only real good use for bombardment that I have found is that it is good to bomb tile improvements and cut off supply lines and reinforcements. This allows me to isolate enemy cities, stop resources, and prevent my invasion forces from being overwhelmed by dozens of units. |
This is exactly where bombardment is most effective. While it seems that 3 out of 4 times bombardment will not succeed, that fourth time is crucial. Heck with bombarding cities--hit the terrain improvements (esp. mines) thus reducing the city's shield production. Cause a significant amount of damage to units moving over the roads coming to the city yer about to invade. Heck--get rid of the roads.
Effectiveness of bombing depends on the unit. Frigates are useless. Ironclads mostly useless. Destroyers not much of an improvement, but better at it. Battleships good (have 2 or 3) AEGIS forget it (on land). Fighters (inc. jets) don't bother--use for air recon. Bombers--good. Stealth--it gets better.
Cruise missles work well (if you have a lot). You can bombard the hell out of a city you want with them and then pretty much waltz in.
The point is--if you are going to use bombardment, prepare for a lot of it--estimate your needs and then overcompensate. Guarantee (sp?) you won't complain later.
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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:27
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Shock and awe.
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Sisawat
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I made Radar Artillery move 2. Not to touch on too much of a potentially sore subject, but you don't see the M109A6 Paladins or M270A1 MLRS (which is what the CivIII default Radar Artillery unit is) having any trouble keeping up in their columns in western Iraq right now, do you?
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Reinhard-Baer
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!!PARTY!!
Mar 2003 time: 00:27
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Well as I've to agree with you that Artillery sucks in this game I tend to build them because I like this weapontype. Think of all this cool cannons hurling round of round of shells against the enemy. I produce dozens of them and get very good results it's all a matter of numbers.
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