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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > A Cheap way to defend your coastline
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Murtin is offline Murtin
Chieftain
Sweden
Dec 2001
time: 06:27
  Old Post 25-03-2003 21:16
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#31 Report this post to a moderator
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Well, in that case I think it seems fair. Workers cost upkeep, outposts are bombardable.

Granted, there is still the issue of being able to completely shut out any sea invasion until the enemy has frigates (that's the first ship with bombard capability, right? ). I'm not sure I have an opinion on how bad that is...

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:27
  Old Post 25-03-2003 21:50
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I agree Murtin... it seemed kind of cheap at first, but if you aren't smart enough to bring naval support when you plan an invasion, you deserve to get shafted.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:27
  Old Post 26-03-2003 01:56
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quote:
Originally posted by Dominae
Personally I dislike the idea of blocking off your land with Workers, and the fact that you can now do it with improvements is just twice as dumb.

Dominae



This is what happens when you only have 2 units (and one a UU) able to make Amphibious landings. I mean what is so important about AA's? The ancients from Xerxes on down used AA's! Heck naval warfare in the ancient age was nothing but AA's launched against ships (with a little ramming to spice it up)! This bug makes it all too clear, more units must have the AA capability!.

Murtin is offline Murtin
Chieftain
Sweden
Dec 2001
time: 06:27
  Old Post 26-03-2003 02:27
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Instead of spreading the AA capability to more units I think I would prefer a "softer" AA-rule whereby the defender gets a huge defense bonus if the attacker doesn't have AA capability. Defenseless workers and outposts wouldn't work as blockers, while proper military units would make a marine-less AA prohibitively expensive.

Anybody who likes that idea?

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:27
  Old Post 26-03-2003 03:00
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Please forgive my n00bish question, but what is an AA? anti-aircraft?

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:27
  Old Post 26-03-2003 03:07
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AA= Amphibious Assault

cronos_qc is offline cronos_qc
Warlord
Québec City
Nov 2002
time: 00:27
  Old Post 26-03-2003 04:13
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EDIT: Sorry someone already said what I just said

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:27
  Old Post 26-03-2003 04:18
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quote:
Originally posted by Murtin
Instead of spreading the AA capability to more units I think I would prefer a "softer" AA-rule whereby the defender gets a huge defense bonus if the attacker doesn't have AA capability. Defenseless workers and outposts wouldn't work as blockers, while proper military units would make a marine-less AA prohibitively expensive.

Anybody who likes that idea?


better than the current system but I'm not completely sold on the idea

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:27
  Old Post 28-03-2003 08:16
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In the above posts I see it suggested that bombardment can take out an OP (RT, AF), but has anyone actually tried it? I'll try, if present game gets that far, but in the meantime . . . ?

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 28-03-2003 15:14 Visit CerberusIV's homepage!
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Bombardment can definitely take out an Radar Tower - I have done that on many occasions. I doubt if OP's or airfields are any different.

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:27
  Old Post 29-03-2003 19:21
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quote:
Originally posted by Rob_S
In the above posts I see it suggested that bombardment can take out an OP (RT, AF), but has anyone actually tried it? I'll try, if present game gets that far, but in the meantime . . . ?


Yes it can, but with limitations for airfields see the following post for details:

http://apolyton.net/forums/showthre...&threadid=67872

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:27
  Old Post 29-03-2003 22:27
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Regarding the cost issue, slave workers would be free as well.

Anyway, it's an exploit, no matter which Worker or Worker-derivative is used.

Avaron is offline Avaron
Settler

Feb 2003
time: 05:27
  Old Post 30-03-2003 16:11
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couldnt someone mod a graphic to look like some sort of costal defence that can be built by workers?..

MyOlde is offline MyOlde
Prince
Haliburton, Ontario, Canada
Jun 1999
time: 05:27
  Old Post 31-03-2003 04:50
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#44 Report this post to a moderator
Got spare money?

You can be faced with a fair amount of coastline to defend -- and waste a lot of workers' lives. Why not stick outdated warriors, archers, etc on those tiles?

I like my workers for cleaning up pollution. In my current game, I'm being very warmongering, picking up some workers along the way, but because I'm producing war materials like mad I'm polluting like mad, too. So all those workers are barely keeping up with the pollution.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:27
  Old Post 01-04-2003 01:09
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quote:
Originally posted by Sava
I agree Murtin... it seemed kind of cheap at first, but if you aren't smart enough to bring naval support when you plan an invasion, you deserve to get shafted.


I agree with Sava. Exploit or not, I don't think using this tactic is all that valuable except to keep the AI from settling a barren island/continent. The AI is terrible at amphibous invasions and if you need to use outposts etc. to stop said invasion, well, maybe you need to rethink your defensive strategy. Railroads + a few tanks/cavalry will stop any AI boat landing.

 
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