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Static Universe
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Welcome timmy_otoole!
When you say "the preferences in the forums for the alpha centauri.ini", do you mean that you changed the value of ForceOldVoxelAlgorithm to 1?
Read the following thread if this makes no sense to you:
http://apolyton.net/forums/showthre...&threadid=74934
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timmy_otoole
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Static Universe, yes I have tried changing changed the value of ForceOldVoxelAlgorithm to 1.
Archaic , I have applied all the latest patches. Both the culmative smacxpv2.exe and the Windows 2000/XP compatibility patch. In that order. This was after doing a fresh complete install.
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Verrucosus
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I was able to run SMAC on my WinXP system after changing the VoxelAlgorithm line. The CPU-message still appeared, but after clicking OK the game worked as normal. Nothing changed in that regard when I added the compatibility patch last weekend.
I've got a question about the patch, though. I applied it to my classic SMAC game (v4), but the readme.file now includes references to SMAX. I did not check in detail, but from a short test game (50 turns or so) I get the impression that maintenance costs now are what they should be on Transcend level. I was rather surprised at that, because Firaxis advised against applying the patch unless there were problems with WinXP. Has anyone here checked yet?
Also, can the patch be applied to the Planetary Pack (which I have also installed, but rarely use, because I like the classic version better)?
Regards,
Verrucosus
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Verrucosus
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I must say I'm pretty excited about this myself. Last night I tested it again. I started a game on Transcend level under classic SMAC v4. In MY 2160, I had 120 energy credits. The F3 screen revealed a faction-wide budget surplus of +4 credits. I'm sorry I didn't make records about the exact maintenance costs. After saving the game and ending the turn, I started MY 2161 with 126 energy credits. No build orders were finished and no population growth occured in that turn and the F3 screen still revealed a budget surplus of +4. I then quit and started the SMAC version of the Planetary Pack to which I had applied the compatibility patch. I loaded the MY 2160 file that I had saved under classic SMAC. After checking that the F3 screen still showed the budget surplus at +4 credits, I just ended the turn and at the beginning of MY 2161 I had 124 energy credits as I was supposed to. To me, this seems pretty conclusive, but knowing how easy it is to overlook little details, I'd really appreciate it, if someone else could check as well.
On a sidenote, after applying the compatibility patch to the Planetary Pack, the "show version" entry in the help menu shows "Version 5.0" for SMAC, but still "Version 2.0" for SMAX.
Well, hope I did not mess up somewhere, so I look forward to hearing from others about this. I still worry that if this were really the transfer of the SMAX fixes to SMAC that many here had hoped and begged for, you'd think Firaxis would probably have advertised their good deed a little bit more. Of course, so far, we've only discussed maintenance costs. Can you imagine a reliable Morganite Golden Age boom under SMAC?
Regards,
Verrucosus (keeping his fingers crossed)
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timmy_otoole
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Googlie, I have tried clicking yes to the, "do you want to play anyway?", but SMAX just quits to the desktop.
Here is something more odd. I can get SMAC to run if I *don't* apply any patches or updates at all. As soon as I apply any patches or updates, I get the "don't support this CPU" message. Though SMAC is fun, I would prefer to get SMAX to run correctly.
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Verrucosus
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That's weird, timmy_o'toole. I don't have the original SMAX expansion, but the Planetary Pack. There was a startup screen where I could choose between SMAC and SMAX, and the game would quit (even before the CPU-message) whenever I chose SMAX. Eventually I evaded that problem by linking my desktop icon directly to the terranx.exe file. Could you try something similar?
I have no idea if this can help in your case, but it was the only thing I could think of. By the way, I just realised I temporarily hijacked your thread with my question about the XP-patch. Sorry about that.
Regards,
Verrucosus
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timmy_otoole
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No worries, Verrucosus. I appreciate your suggestions. If you can think of anything else to try, please let me know.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:27
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quote: Originally posted by timmy_otoole
Googlie, I have tried clicking yes to the, "do you want to play anyway?", but SMAX just quits to the desktop.
Here is something more odd. I can get SMAC to run if I *don't* apply any patches or updates at all. As soon as I apply any patches or updates, I get the "don't support this CPU" message. Though SMAC is fun, I would prefer to get SMAX to run correctly. |
This is what worked for me. I loaded both games, and then applied only the SMACX patch, with no SMAC or XP patches. It worked. This was of course after trying like hell to get the game to work with both the SMAC and SMACX patches. I don't play much plain SMAC, so I can live with this. I haven't tried the XP patch at all, it wasn't out when I got this machine, and it isn't recommended unless you are having problems.
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:27
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And here I am with a similar problem now. I could play the game fine earlier today, but for some reason I can't fathom, it won't work now. I'm going through the following and hoping it'll work.
1) Uninstall XP Patch
2) Uninstall Planetary Pack
3) Check C:\windows\ for any file still remaining there (SMAC*.*, Alpha*.*, Firax*.*, etc), and delete
4) Kill all SMAC and SMAX related entries in the registry
5) Reboot, run Registry Cleaner from j16 Power Tools, and run other system cleaning related programs to try and get the best possible base to install from
6) Reboot again, and install of CD
7) Reboot, and install XP patch
8) Set .ini file for ForceOldVoxelAlgorithm=1
9) Try and run the games from their executable files.
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