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CerberusIV
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Maybe it depends on difficulty level or map size (I am currently on Monarch and standard maps) but I usually build 20 bombers and about 30 tanks plus 4 armies for the tanks to go in and only a handful of artillery, mainly for coastal defence.
I actually increased the shield cost of many of the Industrial/Modern units yet I have no problem with producing this force level and could usually double the tank force if I needed to. It takes a while to pick off an AI city by city but it works.
I only bother to bomb strategic resources to deny them to the enemy as I want the RR's for my own use, such as bringing in infantry to garrison captured cities.
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Capt Dizle
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Replaceable parts is only three techs deep into the age, therefore you can field huge stacks of artillery and infantry to soften up enemy cities.
Use cavalry for assault units and garner easy wins even if the enemy has infantry. This will result in leaders.
This can easily lead to a conquest win prior to discovering tanks or flight.
Best combined with a large prebuild of cannon and the ability to upgrade at half price.
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badams52
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near the magic kingdom
May 2002 time: 21:27
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Sava:
I usually don't bombard tile improvements cause I'm gonna take the city anyway and I'd rather not have my workers rebuilding the roads to make the city usable again. If I want to take out a resource (iron, oil, saltpeter, etc.) then I'll send in an army of cavalry, knights, tanks or other fast moving units (stacked with one other unit of the same if pre PTW) and pillage the road to the resource. The army is for pure defensive purposes as the AI refrains from attacking units when it has less than 10% chance of winning, and an army of 3 cavs won't be attacked until tanks arrive.
Most of my wars are overkill with the number of units I have, and the AI is sitting back in defense only mode with the occasional offensive unit on the attack, so I actually use bombardment by artillery only (fighters are a pain in the but) to knock the city down to size so that taking it will have much less chance for CF. But if the civ in question is close to extermination, I won't bombard and just take the city.
The other good use of bombardment is if the AI has a navy and is bombarding your coast, use rails + artillery or just bombers and knock down some HP to clean up with battleships or other naval forces.
I don't build cannons or catapults though and wait for artillery.
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epics
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quote: Originally posted by badams52
The other good use of bombardment is if the AI has a navy and is bombarding your coast, use rails + artillery or just bombers and knock down some HP to clean up with battleships or other naval forces.
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Battleships may just walk away for 3 tiles from the shores and you can just say "Aloha" to them with your artillery.
Does any of you use fighters for bombardment? I don't, they can't make any damage neither to improvments nor units.
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yxhuvud
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bigdork: You really don't need cavalry if you have artillery. Just a few infantry and a lot of artillery.
The attack power of infantry is more than enough, since it usually takes a few turns to grind down a city anyhow.
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epics
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quote: Originally posted by badams52
Did you notice I also mentioned using bombers. |
Yes I did but just said that this strategy is useless in this situation. Many other players use it too.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:27
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quote: Originally posted by Catt
Airborne bombardment (bombers, fighters, and later stealth units) strikes me as too expensive to make sense in most games, though I readily acknowledge that there are instances when it is very valuable.
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Population reduction.
At the end of AU206, before I got crashed out of the game, I had set up a huge fleet in the western sea... 4 Carriers, umpteen Battleships and Destroyers, and many Bombers and Fighters.
I had full range to most enemy cities, and had a lot of fun with the repeat bombard feature... 12 Bombers, again and again, do an awful lot of damage. Next time I do it, I'll go with more... 20-30 Bombers in a stack.
Hmm hmm good.
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Catt
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California - SF Bay Area
May 2002 time: 21:27
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quote: Originally posted by Theseus
Population reduction.
At the end of AU206, before I got crashed out of the game, I had set up a huge fleet in the western sea... 4 Carriers, umpteen Battleships and Destroyers, and many Bombers and Fighters.
I had full range to most enemy cities, and had a lot of fun with the repeat bombard feature... 12 Bombers, again and again, do an awful lot of damage. Next time I do it, I'll go with more... 20-30 Bombers in a stack.
Hmm hmm good. |
Though it sounds fun, that's a huge investment for relatively little battle damage - not just shields but also gpt. Pop reduction isn't usually high on my list of priorities (though occasionally it is), but when it is, a small stack of arty with proper defense (i.e., swap out battleships and destroyers for infantry) under seems to pack more power than a stack of bombers.
Catt 
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ShadowStalker
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I know a lot of people don't like to mod anything in thier games, but on the subject of getting the AI to use Artillary on the offensive is somewhat possible through the editor.
I changed archers, longbows, guerillas, and bowmen to all have a bombard attack, I flagged them offense and defense, and give them all zero range bombarb values.
The AI makes Archers, Longbows, and Guerillas, and uses them both as offense and defense, and when you attack a stack of them it is like them having artillary.
No, they don't bring artillary to your cities and bombarb them still down to red before attacking them (at least that I have seen), but they at least have some sort of artillary for defense in thier stacks that you will attack.
Just thought I would throw that out there for anyone interested.
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