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BobD
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I've read that one reason for changing governments (during a game) is to reduct the HFOG. Haven't tried it myself yet since I usually have enough unrest problems (without changing govs) that I don't want to risk a revolt.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:27
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This is a bit of an exploit, so I only change government on the first turn. If you don't believe it, just try it.
Another example, for those that want it :
The formula applied is NewHFOG=(OldHFOG+1)/2
This means that changing governments lowers your HFOG halfway back to one. If you start with a HFOG=3, then one change will move this to HFOG=2. A second change will reduce this to HFOG=1.5, which is half of the original HFOG=3. This is a pretty big change.
For those unclear on HFOG, it is a simple multiplier of the costs of everything in the game. If you have a HFOG=2, then all your ships, buildings, spies(?) cost twice as much to build, and so on. It goes up slowly based on your opressometer, goverment type, economics racial pick blah blah.
Hope this helps.
-Jam
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Def Zep
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Flinx is correct. In custom setups, points are better spent on non-economic traits due to the changes QSI implemented immediately before release. See the game's readme for this change.
Also, the HFOG reduction benefit from Govt change is an exploit which can, over time, out produce the AI. QSI has stated it intends to fix this in a patch, though they do not say whether it will make the first one.
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Noone
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I find hte best time to change govs is just after youve decimated a enemy, ie all there fleets are gone and you are waiting for transports to arrive to take the last few worlds. Also at this stage i usually disband most of my fleet as it i alot quick to disband then to move them to another front. If you change govs at this time you will suffer alot of unrest as others had said but it's at ta time when you are regathering your forces.
This does have it downfalls though: If you lost alot of ships in recent battles prodcuton will be affected and you will replace ships slower. Another disadvantage is newly *aquired* colonies are often in unrest anyway abd the extra bit could get them even more P****d off at you and maybe revolt (hasn't happened to me)
Another good time is when you have just scrapped all your designs and built new ones. You will suffer unrest but as your planets are building old designs they should be able to manage to churn them our relitivly quickly anyway (this is only of you cant be bothered like me and go and delete every thing from every que.)
Overall unrest from gov cange isn't that big a problem as long as you dont do it when you really need production, although losing a large amount of ships to the AI is quite hard due to its passiveness.
(hope that helps, although im not sure it makes much sence )
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