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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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Just the game was, if I remember correctly, 78MB. The Multimedia (music, cut scenes, etc) made up the huge part of the program, and is downloaded seperately. Quite a few people downloaded the game and the bonus pack, then played the game while waiting for the multimedia pack to download.
It isn't for everyone, any more than any other game. So far, it has less of a feel that the AI is just building stuff and throwing it at me than any other game I've played. I don't quite sense that the AI has the "grand strategy" that good human players will have, but it's at least not build military and chase things. On the downside, it is more simplistic than MoO2 or MoO3, in that planets have few qualities, inhabitability being the main one. You don't have worlds that specialize in mining/industry/agriculture like you do in MoO3. Ships aren't very diverse, either, with no ship design. All your main combat ships are laser/phaser/photon torpedo, there aren't missile ships, carriers, etc.
Don't get me wrong. It is definitely a good game, especially when you're like me and stuck playing SP. It's nice having allies that I earn, but once I've got them, will usually stay my ally unless I get out of line and do something stupid. There really are more options as far as which way to approach victory than MoO2 or 3 had. Every game of MoO I ever played hinged heavily on combat. While you have to have some military in GalCiv (or the AI will see you as prime pickings), you can be quite successful using nothing but culture-pushes to gain ground. Or trading your way into a strong enough financial base to finance some other form of conquest (gone is the AlphaCentar "rich enough to buy everyone off" victory condition).
I like MoO and it's depth, but I really like GalCiv so far. Seems much more likely that you can decide to play a quick game, and finish it up in two hours. Not to mention the fact that you never get caught somewhere wishing for a pause key while your significant other is screaming for you from the kitchen because she urgently needs help.
EDIT: Just realized what I'm trying to say. MoO3 has more detail in those areas that it has, but GalCiv has more areas to play around in.
Last edited by Eric S on 26-03-2003 at 00:39
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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Oh, yeah, if they make a vote about space monsters early on in the game, give them to someone that lives a long way away from you that you don't like. Those space sharks will take out any ship one on one, and early ships will die by the dozens trying to kill one.
Either that or keep a few scouts in the area of the "amusement park/zoo" to try to lead the space sharks off into enemy territory using the scout ships as bait. They'll take out an unupgraded Overlord, even if the Overlord is on the offensive.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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I started off with a preorder through Amazon.Com, then broke down and ordered Drengin.net as soon as it came available Monday. Didn't even wait til I got home, ordered it at work as soon as I cancelled my preorder.
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Biges
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Last edited by MarkG on 29-03-2003 at 21:58
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