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Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:27
  Old Post 25-03-2003 22:37
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City Battle Healing Enter the AD-FREE zone

When the flag drops the first unit into an enemy city will be healed. The situation I am asking about is when the city is yours, and your unit inside survives the assault. I saw a "healing" in this situation over the weekend, and I guess I had not been paying attention (or permitting attacks on my cities - this was an Early Landing game with minimal defenses) to see this before. A Phalanx fortified in a size 1 city was attacked by two Barb Archers. The first left the Phalanx yellow but veteran, I watched carefully (sweating profusely and praying fervently would be a better description) as the second attack failed and the Phalanx was distinctly red, but when I checked it right after the battle it had improved to yellow.

Anyone know the parameters on this kind of healing? I reran the combat a few times and saw similar results: once the Phalanx was down to yellow after the second attack, but when I checked it as soon as my turn started it was up to green, but not full-bar. So the healing seems to be something like 3-4 units of health, not a full recovery like conquering a city.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:27
  Old Post 25-03-2003 23:27
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A fortified unit heals a little each round if he started fortified and ended fortified. Not as much as a sentried or sleeping unit, but heals some nonetheless. And of course if there are barracks in that city, it will heal all the way in that situation (obviously no barracks or you wouldn't have had the partial healing). This seems to occur even if the unit was attacked, as you have observed, as long as you didn't activate the unit on the previous turn.

May be some other conditions, but thats all i remember off the top of my head

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:27
  Old Post 25-03-2003 23:42
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Hmmm, yes, I would expect some healing if it had been inactive the next turn but between the Barb attack and the beginning of the first player turn? Unless the "healing" formula is activated at the _beginning_ of the players turn, not the end...

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:27
  Old Post 28-03-2003 02:20
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i have seen this too, though i have no explanation for it...i have thought perhaps since the barb attacks at the end of the game turn, when you see your unit immediately the next turn, the game has calculated 1 turns rest b/c it is fortified and has not moved, as opposed to having attacked with it and not having a chance to fortify it at the end of the turn.

rarely do i see the immediate health from units which use their last mp to attack, if ever, but i have on many occassions seen fortified units regain strength immediately after being attacked by barbs.

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:27
  Old Post 29-03-2003 03:12
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I thought Barbs were Civ 0 and moved first...

Did you see immediate healing of units attacked by Barbs OUTSIDE of a city, or only inside? I have only seen this inside, but I will try to pay more attention in the future.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:27
  Old Post 30-03-2003 02:16
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Elephant, i always thought barbs attacked last, but i could easily be mistaken i usually play purple, so i assumed they always attacked AFTER me lol...

as for healing, i have seen this both in and out of cities...
Barracks aside, its my belief you heal more quickly in a city than out of it....how many times have i been wounded to mid yellow by a barb, only to be fully healed when its my turn..?

and i always thought barbs were civ 8? but i could be wrong

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:27
  Old Post 30-03-2003 02:59 Visit SlowThinker's homepage!
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Barbs are 0, but I think it is not important. Anyway they move after purple and before white.

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:27
  Old Post 30-03-2003 05:28
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I've seen it also.I'm reasonably sure the unit(s) were vets as I almost always go for Sun's.Maybe there is some random generator at work.
Do indentical units of equal "wounds" heal in the same amount of time?..I seem to recall the odd unit taking what seemed like forever to heal.

How can I create 2 identical units that are wounded the exact same amount?

TimTheEnchanter is offline TimTheEnchanter
Settler
There are some who call me...Tim
Jan 2002
time: 00:27
  Old Post 30-03-2003 19:08
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quote:
Originally posted by Smash
I've seen it also.I'm reasonably sure the unit(s) were vets as I almost always go for Sun's.Maybe there is some random generator at work.
Do indentical units of equal "wounds" heal in the same amount of time?..I seem to recall the odd unit taking what seemed like forever to heal.

How can I create 2 identical units that are wounded the exact same amount?
It is my understanding that rates of healing are consistnent, but based on a number of factors. I think the main factor preventing healing is if the unit moves at all during a turn, it won't heal. If the unit doesn't move, it will heal before then next turn at a predictable rate. Look here for Sodaq's study on battles, including a section on healing.

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:27
  Old Post 01-04-2003 21:48
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Put an end to popups!

Good link, Tim. I missed that one. Thanks.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:27
  Old Post 02-04-2003 01:30
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Distance from a city also plays a role if I remember correctly.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:27
  Old Post 02-04-2003 10:09
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yes, so does remaining in a civs radius, seems to me it slows the process...

also the various stages of red, can take a long time to heal, whereas half a yellow can be one or two turns away from full health

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:27
  Old Post 02-04-2003 21:30
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Check Tim's link: all of that is in there...

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