Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > increase factory output
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
sevencubed is offline sevencubed
Warlord

Jul 2002
time: 07:27
  Old Post 26-03-2003 03:28
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
increase factory output Support Apolyton, buy Call to Power 2

In all my games so far, i never built city improvements that increase the shields output, other than the factory and the hydro plant (mostly by achieving HooverDam).

In my last game i tried to built a solar plant, hoping that it would have a cumulative effect with the hydro plant. To my surprise, there was no increase to shield output when the solar plant was built.

I then checked the civilopedia entry to see that : "...the solar plant replaces other power plants...".

and the same is noticed for all power plants. This means that we can have just one of them as a production enhancer. Am I missing something ?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:27
  Old Post 26-03-2003 03:37
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

Basically yes, can only have one plant in a city. I believe there is an exception in the case of Hoover Dam, but I forget the details.
I only use factories and Hoover Dam as well. Hold over from Civ2.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:27
  Old Post 26-03-2003 03:49
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

Naturally you could change this in the editor, but that would really tweak the game.

Manu. plants come late, but they are nice to have with the expensive costs in the modern era.

== PF

BigDork is offline BigDork
Prince
The biggest dork around.
Jan 2003
time: 05:27
  Old Post 26-03-2003 04:28
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

The problem with manufacturing plants is that they come so late in the game. Usually if I get that far in the tech tree I'm not trying or I'm just goofing around. Maybe if they showed up earlier they'd be better but as they are now...

BigD

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:27
  Old Post 26-03-2003 07:48 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

Yes, I've found manufacturing plants to simply be fluff, either I've won the game by then or lost it.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:27
  Old Post 26-03-2003 08:07
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

But you could build the nuclear plant which replaces a hydro plant but produces more. It might be just fluff by that time, but I still like to see how productive I can get my cities. I even research the techs to get the manufacturing plant and offshore platforms (both highly unnecessary city modifications).

And as I remember in Civ 2, manufacturing plants weren't necessary either. But offshore platforms came earlier, and solar plants eliminated pollution.

nationalist is offline nationalist
Warlord
None of your Goddamned business
Nov 2001
time: 00:27
  Old Post 26-03-2003 08:44
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by badams52
offshore platforms (both highly unnecessary city modifications).


Offshore platforms are VERY helpful when figthing a late game war. They make coastal cities much more productive, which is nice when you need to pump out naval units/modern armor/nuclear weapons

BigDork is offline BigDork
Prince
The biggest dork around.
Jan 2003
time: 05:27
  Old Post 26-03-2003 09:24
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

I will usually get the offshore platforms for my coastal cities. It's not super important to me to squeeze every last shield outta a city but these really do help the larger coastal cities.

BigD

theNiceOne is offline theNiceOne
Warlord

Dec 2002
time: 06:27
  Old Post 26-03-2003 13:29
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Re: increase factory output Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by sevencubed This means that we can have just one of them as a production enhancer. Am I missing something ?

What you may be missing is the fact that different plants have different pros and cons, and that you should build the one that suits your current situation. Here's some of it right from memory:

Coal Plant:
+ First available, cheapest, can be built in all cities
- Pollution
Use: Early when you need extra production for building wonders (You can rush a coal plant for faster building of the ToE or Hoover Dam), also fine if you don't expect to get Hoover Dam on the continent.

Hydro Plant.
+ Second available, no pollution, You get one free in every city on the continent if building the Hoover Dam.
- Can only be built in cities adjacent to rivers (exc. Hoover Dam).
Use: In all river cities if you don't want the pollution from the coal plant.

Solar Plant:
+ Can be built everywhere, no pollution
- Avaliable late
Use: Only worth building if you don't have hoover dam on the continent, and then only on cities not adjacent to water where you want to avoid the polution of a Coal Plant.

Nuclear Plant.
+ 100% shield increase (twice as good as any other plant), no pollution.
- Avaliable late, expensive, a small danger of meltdown.
Use: Nice to build in your highest production cities to get super production cities before the space race.

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:27
  Old Post 26-03-2003 16:28
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

Didn't nuclear plants require fresh water inside the city radius? It's so long since I built them that I've forgotten how it was.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 26-03-2003 17:15 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, nuclear plants require a river or lake within the city radius.

Hydro requires a river.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:27
  Old Post 26-03-2003 23:26
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Re: increase factory output Support Apolyton, buy Civilization 2

quote:
Originally posted by sevencubed
In all my games so far, i never built city improvements that increase the shields output, other than the factory and the hydro plant (mostly by achieving HooverDam).

In my last game i tried to built a solar plant, hoping that it would have a cumulative effect with the hydro plant. To my surprise, there was no increase to shield output when the solar plant was built.

I then checked the civilopedia entry to see that : "...the solar plant replaces other power plants...".

and the same is noticed for all power plants. This means that we can have just one of them as a production enhancer. Am I missing something ?


Solar plants are meant for all those cities that don't have a river within their city radius; which is a requirement for hydro plants, in order to the reduce pollution caused by coal plants. (I wonder why there's no gas/oil plants) Or you can go the nuclear route, but then you take the chance of having a meltdown. Oh yeah, you can only build those in cities with water in it's radius, either a river or a lake.

Dida is offline Dida
Prince

Jan 2000
time: 05:27
  Old Post 27-03-2003 01:14 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization 2

I think you need a lake to build nuclear plant, not a river. I'm not sure though.
I remember in CTP, the effects of power plants are cummilative. so by late game, you can have super productive cities, and plus we can have mine->advance mine -> mega mine, or even undersea mine. That's really cool. We can put fish net on the coastal tiles to enhance food production. i really miss that.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:27
  Old Post 28-03-2003 08:08 Visit pedrojedi's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization 2

That kind of tile improvement was really nice. The other one was the "advanced farm" with the supermarket in civ2, which was cool as well.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:27
  Old Post 28-03-2003 08:15
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Dida
I think you need a lake to build nuclear plant, not a river. I'm not sure though.


You just need to have a source of fresh water in your city radius, that includes rivers as well.

Jarvin is offline Jarvin
Chieftain
America!
Jun 2002
time: 05:27
  Old Post 29-03-2003 07:07
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Remove this text

Factories annoy the crap out of me.
I spend a lot of time sending out workers to go clean up pollution. I usually dont build factories until i have every square railroaded (i play on large and huge maps, so it can take a while).

The only time i rush to build them quickly is if i'm in a particularly threatening war and absolutely need them.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:27
  Old Post 30-03-2003 06:11
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Inflate your Upload Space

I haven't even had a game where Robotics were discovered, but I take it manufacturing plants aren't Plants? I mean, they're not mutually exclusive like the other 4 plants that are Plants? :/

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:27
  Old Post 30-03-2003 07:42
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, manufacturing plants are an advanced factory, not a power plant.

If you ever go the Spaceship route to victory, a convenient way to get to (and beyond) Robotics is to create a scenario where spaceship parts are delayed, with at least one all the way to Integrated Defense. You might also increase some of the parts' cost.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0384 seconds (87.93% PHP - 12.07% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net