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Ravenclaw
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How do i scrap Android farmers/workers/scientists?
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Reinhard-Baer
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!!PARTY!!
Mar 2003 time: 00:27
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The same question goes for the natives. It might be good to have them in the beginning because you can expand faster but in the end they just take up space as you cannot use them for anything else expect farming. So one of your people would be more useful. There should be an option to put them in some camps so they can live there, be quiet and don't get in the way of the productive class.
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Gilgamensch
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France
Jun 2002 time: 06:27
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The natives can even not be moved from their homeworld. They are stucked and glued to their soil.
The only way to get rid of them, is to bomb them away............and really the only one!!!!!!!!
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:27
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Let me preface all my remarks about GalCiv with a great big note that I am very mad at the game right now.
I had tried to declare war and can not. I finally abandon play of this game and will have to start new one using another tactic.
I really hate the senate in Civ2 and it is back with a vengence in Galciv. The sentate would not let me attack, it would not let me change governments.
Yes I know if I maintained control, I may have been able to, or maybe not. The point is I run my games, if I can't, why play them? Did I say how much I hate the senate in Civ2? At least you could get around it, so far I have not figured out how to in this game.
The manual is worth nothing what so ever IMO, some people are working on an improved one, stop me if you heard this before (Moo3).
No tactic combat, no designing ships, ok I can live with that as many games have done that. I would prefer not.
It is not really complex or hard to figure out in the broadest sense. I mean you soon see how to make colony ships and grab planets and do research and all of that. As far as strategy, such as what should I be doing or researching and the like, I am just fumbling around.
As some of you know, I am not altogether unfamilar with TBS game playing, but this puppy could turn out to be a challenge. Set with the easiest level and the AI races as Fools, they quickly had most of the good planets and were researching things I did not have.
True I was stuck in a corner and had no idea what I was doing. I manage to get to #1 in most things and was doing some trading. All I am saying is, I sure am not looking forward to taking the AI on at its highest levels, just yet.
Lots of things to tweak as son as I figure which ones and how much and why. I did not play around with race design either so far.
I suspect I will not be a huge fan of the game as it has a large portion tied to trading and diplomacy and I do not like to do either of those things. That is why I often play repulsive, so I can ignore that stuff and just expand and conquer.
If the combat sucks (I do not know at this time), then it will leave me with little to enjoy. Just building planets for the sake of it does not appeal to me.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:27
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Ok my last OT post about Galciv. I am putting in here for the few that may not see it other wise.
So I played on quite a bit since my last rant.
I have many little gripes about the difficulty of finding out details of things, most of which can be figured out, but should have been documented.
I will say in whole it is a worthwhile game. It has lots of features and I know that Brad will be like Aaron is for Space Empires and that is to stay on top of the game and improve it for some time. There is plenty to keep you active.
I conquered a few races and have some battles, drop troops on some and fought some space monsters (space sharks showed up early and was a handful for a time). The battles are like Civ3 with you sending the unit against another unit and seeing a bit of animation and then someone dies.
Lots of tech, and things to build from it, sort of like Moo3, except you can see its value a bit easier.
My big complaint is there are so many universal events and votes for all sorts of things. Some have options for you to choose and I was not sure what the implications of my choice was. I mean it may say -1bc, -1 morale, +50bc, but what else comes with that? It looked like you could be tarred with things like being cruel?
As I said I really hated the Senate and I got hit with all races must use Imperialism now? That allowed me to go to war with everyone and stomp out all frieghters, colony ships and eventuall no ships were allowed to go anyway. I was then able to take over all resources with my SB's and prevent them from taking them back (so far).
Anyway the game is viable and is a bit cheaper than Moo3 was. A Bonus pak has already come out and I just saw that a patch has been annouced and may be available as well.
Oh, I am not real please with the trade aspect either. It requires you to go to all the races all the time to barter for the best deal. This is tedious and time consuming.
They do not even give you an easy way to ask them to tell you what they would like. Also I had no idea of the true value of thngs, just guess work.
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macraig
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Under the overpass
Mar 2003 time: 21:27
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quote: Originally posted by vmxa1
I suspect I will not be a huge fan of the game as it has a large portion tied to trading and diplomacy and I do not like to do either of those things. That is why I often play repulsive, so I can ignore that stuff and just expand and conquer. |
vxma1:
You know, I wouldn't be at all surprised if it turns out that you're a high-functioning autistic, as I am: I do exactly the same thing with MOO II and other games whenever possible. It's one of the "social" effects of my condition. Ever heard of Asperger's Syndrome? If you're curious, I've saved some related Web links and content. One thing to note: it's NOT a disability, just a human mutation (maybe a hint of future human evolution, even).
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