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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game: Red Front > Deciding on real time turn lengths 7days idea
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Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:27
  Old Post 26-03-2003 08:25
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Deciding on real time turn lengths 7days idea Support Apolyton, buy Alpha Centauri

It would be good to here from those who are going/want to participate what their thoughts are on turn lengths in the democracy game.

Red Front plays from June 41 to around end of 45 which is 4 years by 12 turns approx making 48 turns to play.

If people can post what they would prefer we may be able to set the game rules to ensure it moves along at the decribed pace.

My 2 kopecs worth :

I want to see the end of the game within a year, thus a weekly turn time would be required. This would enable us to set actions to be perfomed on a given 24hr day. EG.


Mon 1st Ukrainian Front turn
Tue 2nd Ukrainian Front turn
Wed Baltic Front
Thur Northwest Front
Fri Belorussian Front
Sat/Sun Armaments Minster then Economic Minister(if quick should be done Saturday.
Sun Marshal plays any moves missed/incomplete and posts new turn.

Propaganda ministery posts news whenever, usually after new turn post ed by Marshal on Sunday night.

Forums for advice/request to commanders/minsters can be posted at any time.

I know time zones differ a bit but over 24 hours everyone will have at least a few hours to grab the file and do their turn.

This way everyone knows what day in advance to make time for the game, with notice people can trade days and in the end the Marshal could play missed turns.

I feel we should be able to commit to this game for one day per week. Gee 1/2 of us would spend 10hr+ per week on games easy.

Thoughts..........

greeny is offline greeny
Prince
The Kremlin
Jan 2001
time: 05:27
  Old Post 26-03-2003 16:16
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Remove this text

One problem with this would be that at least initaly I expect we could go a lot faster than 1 turn a week, and this system might slow us down unneccisarily. I outlined my proposal for a system in the main red front thread, but left the time limits open, mabe we could say 1 week per turn maximum, after which forces of commanders who havent played yet get played by the marshall, but if people go quicker then the turns can get played in less that a week.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:27
  Old Post 27-03-2003 01:05
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We could just make this a maximum Increase the size of your Attachments

If people play and post their turns quicker as you mentioned then we could get by faster. Depends on the players and how often they will check the thread. ie I work in I.T. and have email on always and a bit of time (lots of posts), another might only dial up after the kids have gone to bed etc and might prefer a set time they are guarenteed to get the file.

It would be good to hear from the other participants as to what they prefer so after a Marshall is selected and the front commanders, that we don't have to do it later and delay the game further.

Greeny would you think a max of one week for everyone to have their move before the marshal plays the missing turns????

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 30-03-2003 16:22
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Support Apolyton, buy Civilization: The Boardgame

i don't like the idea of time limits, not to mention i don't like how the front commanders have to play on a specific day. I much liked the idea of the front commanders being able to play as soon as they can, and announcing that they are in the middle of their turn so that the other ministers do not play from the same file. Allows for more flexibility on when a front is played

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:27
  Old Post 31-03-2003 04:55
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I still think we have to set some limit Tired of ads?

personally I don't really want to have to check randomly each day to see if my chance for a turn has come up. Nor do I want to have to wait and keep checking for weeks? until someone else comes back from an absence to take their turn.

From what you and greeny have said maybe this would be a compromise :

Set 1 week turn maximum with the marshal (or marshal noiminated person) taking any moves missed.

When the marshal posts the new move, any front commander can take the file and must post their move back again within 3 hours(and let others know its out) when the commanders are done the ecconomic mister/armourments minsters play next (they need to wait as battle results could change requirements for the minsters.

Lets make our final decision too based on who the front commaders will be, suggest getting that done first.

Last edited by Colwyn on 31-03-2003 at 05:05

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:27
  Old Post 31-03-2003 17:46 Visit Shaka Naldur's homepage!
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#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

let's make a poll
but we need a marshall NOW!!
it seems that the only regular posters are the three of us

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