Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > New Faction - Critique
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Talking  Old Post 26-03-2000 02:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
New Faction - Critique Support Apolyton or Terrorists Win

If y'all could help me and figure out if I need to delete/add anything to this faction, please post it here... I'm only posting the information, not the names/ideas about it... cuz its pretty origional (sic)

__________

Starts with : Mobility

+ 3 Research
- 2 Growth
- 2 Planet
+ 2 Efficiency (might change it to industry to emphasize the -2 planet , or make it immune to the bad effects of Cybernetic)

Starts with Robotic Assembly Plant

Drones per Citizen ; 16
Talents per Citizen ; 16

Cannot use Green

Bases immune to Mind Control

______________

So, what do you think? Balanced? I have the faction's art and stuff done, and I've been testing a little and I dunno if its "good" or not.

And since I'm guessing only a few people can understand what I'm about to say, I feel pretty good...

This faction is like Megatron, on Beast Machines.

ChrisShaffer is offline ChrisShaffer
Prince
Iowa City, Iowa, United States of America
Aug 1999
time: 23:13
Post  Old Post 26-03-2000 03:10 Visit ChrisShaffer's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

Far too overpowered. It needs either less positives or lots more negatives.

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Angry  Old Post 26-03-2000 04:22
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

Overpowered? if anything, I feel it is underpowered... all you have is your research that is a big boost.. and the +2 Industry plus the -2 planet means in my testing, half the difficulty is not having worm rape!

Please, I don't like when people say "its too overpowered" and don't give any reasons.

Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 26-03-2000 05:26
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

No doubt this faction is overpowered. First off, let me just say that having 4 large social modifiers like this is messy and a whole lot more difficult to assess. That isn't to say that it shouldn't be done, just that it's harder to balance.

Regardless, while -2 growth and -2 planet are certainly harsh penalties, they are immediately balanced by the +3 research and +2 efficiency. And then you add in a free facility that isn't even available until late in the game, and you are way overpowered. And also immune to mind control? I'm not sure exactly how to balance this faction, but I think for sure you have to tone down the positives rather than add more negatives. I would say make it +2 research, +2 efficiency, -1 growth, -1 (or -2) planet and even give them mind control immunity. Or you could change the +2 efficiency to +1 industry. However, you're looking an awful lot like the Cyborgs either way (which is itself an unbalanced faction). If you really want to give them that robotic assembly plant, then I think the faction needs either to be reworked or to be given another significant penalty. That facility is a HUGE bonus that no one else could get until very late in the game.

[This message has been edited by Smeagol (edited March 25, 2000).]

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Thumbs up  Old Post 26-03-2000 05:35
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

See, this is like, good critiqin' (and I know I can't spell it, so bugger off )

As for being like the Cyborgs, perhaps... I ain't played the expansion but I do know their makeup/ideology, and lemme tell ya that in my faction, cyborgs are NOT welcome, for certain reasons...

I too was worried that the RAP was a little too powerful early on.. that is one of the things I wasn't too sure if I should have in... I'm gonna copy and paste what you said and tinker with it a little... thanks!

Is there any way to make it so that I could set a percentage for mind control? Like, if I didn't want complete immunity, but rather, oh, 25-50% more cost for mind controlling this faction's base, can that be done?

-ES-
This is the first dynamic sig on this forum. Ain't ya proud you see it?
[This message has been edited by EternalSpark (edited March 25, 2000).]

Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 26-03-2000 06:19
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

I suppose to do that you could give them a probe bonus (a +1 Probe would make enemy probe team actions cost 50% more, for example). Gets even messier with balancing though, i think.

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Post  Old Post 26-03-2000 07:07
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yeah, that I don't want... I was looking in the faction file and there is something like "mindcontrol, 0" - if I change this to 50, what does that do? anything? make it 50/50?

-ES-
I guess I just plain ol' suck at this game, if y'all think something is overpowered and I'm getting my ass kicked using it...

Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 26-03-2000 07:18
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Nah, if it is set to 0 that just means that they are immune. This is not a percentage or anything, just a code I guess for the game to recognize. There is no way to set a certain percentage for partial immunity to mind control.

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
  Old Post 28-03-2000 08:16
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

Alrighty I did some major reworking, and I'm getting this vibe that its pretty overpowered, in different ways this time, but here we go...

Starts with Mobility

Has no built-in facilities

+3 Research (might change it back to 2)

+1 Industry

-3 Planet

Can't use Green

1 Drone for every (5 or) 6 Citizens

Immune to inneffic like the Hive

Immune to neg. effects of Cybernetic

I'm getting a vibe that the plusses here way over welm the -3 planet.. the "no green" thing and the drone cituation might be alleviating, but I am not a very good player of this game, so I don't know if doing well means my skill, or the fact that its over powered.

I might change the +1 industry to something else... something that wouldn't expose the drone problem any more (or should I?) like a negative police rating, or I might give it a -1 industry instead of a +1.

As always, I need your help.

Enigma is offline Enigma
Prince
Midland, MI, USA
Feb 2000
time: 05:13
Post  Old Post 29-03-2000 10:16
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Tired of ads?

The robo assembly plant is NOT unbalancing since that facility only appears in your bases when you discover that tech. So for the 1st 100 years that ability will not make a difference.

And who ever said a faction has to be balanced Just look at Zack, the probe penalty hurts a bit but doesn't affect probe morale, and the extra drone only affects larger bases. The free node can help immensely with VW. The -3 planet would not be properly exploited by AI but a human player would know how to use it. If you want to alleviate the psi problem for this faction then give them a psi combat penalty.

The +3 research would not make nearly as big of a difference in the early game as Zack's Net node, but in the late game that would be huge.

Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 29-03-2000 10:38
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Enigma-- No, for this faction he said bases "start with Robo Assembly Plant", not that they get it when the tech is discovered.

Eternal Spark-- I'll try to critique your new specs later this week if I get a chance-- at a glance it looks much more balanced then before but I'll have to think it over when I have more time.

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Post  Old Post 31-03-2000 01:27
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Avatar Enlargement: We've got the solution

*bump* just bumping this so it doesn't get lost, I still need help...

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:13
Post  Old Post 31-03-2000 03:00
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

remember this when adding in factory facilities, the +50% is like +3 industry, except that it does cause more pollution

eternal spark both of your version of your faction is unbalanced in my opinion but they can be fixed pretty painlessly

i'll go with the second version

quote:

+3 Research (might change it back to 2)
+1 Industry
-3 Planet
Can't use Green
1 Drone for every (5 or) 6 Citizens
Immune to inneffic like the Hive
Immune to neg. effects of Cybernetic


try this

+2 research
+1 industry
-2 planet
-1 support
no green

they are still great at researching, really good at building since they can pop boom and run Free Market but the support penalty hurts them when they democratic and the planet penalty hurts them when they go FM, so pop booming, or energy bomming both have associated penalties

korn469

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Question  Old Post 10-04-2000 23:16
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Lose 30 kilos (of popups)

Hmm.

quote:


+2 research
+1 industry
-2 planet
-1 support
no green



I've played as/against faction like how you suggested, and I've found (especially against) that they manage to cover a continant pretty quickly, and manage to easilly secure elections and stuff cuz of it... maybe if I replaced the -1 support with a -1 growth or so, maybe that would work? Maybe..

+2 research
+2 Industry
-2 Planet
-1 or 2 Growth
Can't use Fundy (Since Green would be impossble already with that growth problem)

Still unbalanced?

eisduotres is offline eisduotres
Settler

Nov 1999
time: 05:13
Talking  Old Post 13-04-2000 03:14
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Heh, heh...Why not start with the Genejack factory? Comes with its own counterbalancing effect. :-)

Smeagol is offline Smeagol
Chieftain
Commack, NY, US
Jun 1999
time: 05:13
Post  Old Post 13-04-2000 07:09
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Eternal-- How about...

+2 Research
+1 Industry
-2 Planet
-1 Growth

I think that would be OK. The -1 growth makes you grow a bit slower and makes the pop boom a little harder. As far as aversions go, I think Green might be more realistic (who uses Fundy, anyway?). That way you actually suffer from the -2 Planet, which can really kill you late in the game (and make for frustratingly long turns of mind worm attacks).

sunchaser3 is offline sunchaser3
Chieftain
charlotte, NC
Mar 2000
time: 05:13
Post  Old Post 13-04-2000 22:20
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Lose 30 kilos (of popups)

I have to say that I really liked the idea of the extra drone penalty for this faction. Not because of any balancing reason, but because it really fits with your theme of the megatron model. It doesn't matter what version he is, he always has problems with a section of his people being disloyal. Starscream, those spider guys, Tankor, you name it. Heck, they threw him from astrotrain in the middle of space and then fought over who would rule. And if Rumble isn't the very definition of drone (and he's one of the loyal ones) I don't know what is. Please add that back in, even if it is a little unbalancing. I't wouldn't be the decepticons without it.

swisscheese4 is offline swisscheese4
Chieftain
Belfast,Northern Ireland
Nov 1999
time: 05:13
Post  Old Post 20-04-2000 20:21
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase Your PM Length

Are we talking about the Decepticons here or what?

In that case you will need the Autobots as well to be there arch enemies! Like the two Alien factions. Now what was that good guy's name again? Something Prime? Begain with an O.

Oh those loveable eighties !

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Post  Old Post 20-04-2000 20:40
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Help yourself to an AD-FREE life

quote:

Originally posted by sunchaser3 on 04-13-2000 01:20 PM
I have to say that I really liked the idea of the extra drone penalty for this faction. Not because of any balancing reason, but because it really fits with your theme of the megatron model. It doesn't matter what version he is, he always has problems with a section of his people being disloyal. Starscream, those spider guys, Tankor, you name it. Heck, they threw him from astrotrain in the middle of space and then fought over who would rule. And if Rumble isn't the very definition of drone (and he's one of the loyal ones) I don't know what is. Please add that back in, even if it is a little unbalancing. I't wouldn't be the decepticons without it.


Wrong!

I'm not talking about the sick ugly pathetic little Megatron from G1, I'm talking about the noble, strong, powerful, and victorious Megatron from Beast Wars and Beast Machines.

quote:


+2 Research
+1 Industry
-2 Planet
-1 Growth



When I am able to get back on my own PC and be able to play SMAC, I'll try these out - sounds good to me.

sunchaser3 is offline sunchaser3
Chieftain
charlotte, NC
Mar 2000
time: 05:13
Post  Old Post 24-04-2000 19:23
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

O.K. Let's talk about drones and the "noble" beast war/machine Megatron. It only took one episode for Dinobot to think he was the better leader and switch sides on Megatron, the essence of drone. Then along comes those spiders. The tarantula one tries time and again to accomplish his own agenda, often at the expense of Megatron's ultimate goal, and Black Aracnia, yep it happens again, ends up switching sides on him. Other members of his squad are just plain useless, ( Waspinator for example ) or are easily fooled, like that scorpion/cobra guy who threw in with the dronish spiders once just so he could do more "smashin". Let's move on to Beast Machines. Megatron gives sparks to three lieutinants, and almost immediatly they start to fight among themselves. Tankor ends up switching sides after he realises Megatron is going to take away his spark, and Megatron has to pull him back with some sort of virus. Then we find out Tankor is Rhinox. He fakes his own death and starts his own hidden agenda and even gets Megatron's secretary droid thingy to throw in with him. I mean Megatron programmed that thing himself. My point, the name Megatron comes with drone problems, no matter what form he is in.

mikejohnson1
Guest

Not Yet
time:
Post  Old Post 24-04-2000 19:34
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

Of course we're talking about the incompetant imbecile Megatron from BW/BM, and not the Megatron from the old cartoon, the one true Megatron.

------------------
MJ's Web Empire
MJ's Home Page.
Reviews site
Discussion Forum for Civ, college talk and general discussion.
Civilization Empire SMAC, Civ2, CTP.

Q_tip1976 is offline Q_tip1976
Warlord
New York
Mar 2000
time: 00:13
Post  Old Post 25-04-2000 06:43
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Of course even in the original (and Best ) transformers Starscream (Megatrons second in command no less.) was consantly sceaming aginst him. Megatron even had to have him destroyed in the movie for betraying him.

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Post  Old Post 14-05-2000 04:07
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Enter the AD-FREE zone

I totally forgot this thread, and before I get into the faction because I need to test it a bit more -

Megatron Beast Wars/Machines won many times. G1 Megs didn't.

Sunchaser is offline Sunchaser
Chieftain
Charlotte,NC,USA
Feb 2000
time: 05:13
Post  Old Post 14-05-2000 09:32
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Got spare money?

That's only because BW Meg didn't have to face of against the real Optimus Prime. Also, the decepticons were always outnumbered on Earth in G1. There were originally like 17 Autobots, plus the people of Earth, against 12 decepticons, and that's counting that reflector guy 3 times. It's amazing to me that Megatron got as much accomplished as he did. In BW, it was pretty much even, and in BM it is obvious that this Megatron can not be victorious even with a clear tactical advantage. The G1 Megatron could take down the BW Megatron with barely an effort. He is the ultimate weapon.

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Post  Old Post 14-05-2000 22:50
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Tired of ads?

quote:


That's only because BW Meg didn't have to face of against the real Optimus Prime.



Beast Wars Season 3 - BW Megs won and defeated Prime inside Primal.

quote:


Also, the decepticons were always outnumbered on Earth in G1. There were originally like 17
Autobots, plus the people of Earth, against 12 decepticons, and that's counting that
reflector guy 3 times. It's amazing to me that Megatron got as much accomplished as he
did.



He didn't take over earth.
He barely took over Cybertron till Unicron.

quote:


In BW, it was pretty much even, and in BM it is obvious that this Megatron can not
be victorious even with a clear tactical advantage.



Using Drones. If he didn't use drones...

quote:


The G1 Megatron could take down the BW Megatron with barely an effort. He is the ultimate weapon



The BW megs knows all about the G1 one - he managed to steal G1meg's spark!

I'll post about the faciton more I have to go more testing

EternalSpark is offline EternalSpark
Warlord
Vvardenfell
Feb 2000
time: 05:13
Post  Old Post 14-05-2000 23:11
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton buy from Amazon

Does one need SMACX to use the Free Ability thing? If not, would it be overpowering to have Polymorphic Encyption as a free ability?>

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0583 seconds (93.05% PHP - 6.95% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net