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SithUK
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Given the choice I'd probably take the printed manual with the retail box.
Problem is this choice only exists for Americans. The rest of the world (I'm from the UK) doesn't have a choice. We have to download.
It might hit the shelves in Europe in a month or so but I can't wait that long =)
Sith
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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The manual isn't something that I'm going to refer back to after reading it once (yes, I've read it) as it doesn't contain much reference material, so despite the fact that this was initially a concern for me, I don't see much of a reason to wait now. It's 46 pages, with 6 pages of credits, and at least two other pages of stuff not worth printing out, so if you've got access to a decent printer, it's not an issue.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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I agree with The Templar, but I think it says more about the game than the manual. The manual doesn't have more than an illegible "hypothetical initial tech tree" for tech descriptions. Frankly, Java Scout's site is the best source of information on the tech tree, ships, buildings, wonders, etc. It really isn't noticably more fleshed out than the online manual at www.galciv.com/docs, it's just formatted better. There are a few things that are more fleshed out though.
From the sound of it on the GalCiv website forum, it sounds like they outsourced the manual. Someone was trying to get it translated out of Quark Express into something that they could work with.
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wilebill
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columbus, ohio
Feb 2003 time: 05:27
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"I suspect that many of these game are returned by people that do not know how to play them. I do not mean strat, just how to move a ship, why, where. What does this display tell you and the like."
I could not agree more. I am at the moment very frustrated because I do not know how to move ships and I have had to learn most of what I have learned about the game from the forums.
Some of my ships seem to just sit in between stars and never move again. They are on Autopilot. The manual says nothing about Autopilot. Looks like Autopark to me. I have ships constructed by Mitrosoft but they never show up, not in any solar system. I still get charged, though, and yes I pressed the Accept button and heard the cash register do its thing.
One colony ship got to a star and refused to move thereafter no matter what I did. The star had no planets so maybe the game got confused. Or maybe the colony ship was out of fuel? Is there a fuel indicator for ships? How do you refuel them if there is? The manual does not say. There is very little in-game assistance.
The printed manual is surprisingly little help. Generally speaking, it's generally speaking ... with nothing very specific except for hot key commands and the planet colonization list.
I predict that user satisfaction is going to drop rapidly with this game and a lot of people are going to return it and it is such a shame. If only Stardock could have spent a couple of days on a manual for people who had never seen the program before! I think they were so much in the mode of dialoguing with their development players they simply forgot to consider that there were people in the rest of the world who would not consider ship handling "obvious."
When you sell a game at retail in a shrink wrap box you must presume that the vast majority of customers have not been looking over your shoulder during the entire development phase and that they are not going to want to hang out on your forums over a period of days or weeks in the hopes of finding crumbs of information that might some day let them get the game off the ground.
I have about 20 hours in GalCiv at the time of this post and I still cannot make it work. 
I admit that I am somewhat obtuse, an eternal newbie. But I did not have half this much trouble with MOO3 and that is a horrible thing to say about GalCiv, I know. But MOO3 did come with good documentation and GalCiv does not come with even marginally acceptable documentation. I wish StarDock would take a look at the .pdf manual that comes with MOO2 on disk and use that as a guideline and standard for the information that they should be providing their customers.
I now feel about GalCiv the way I felt about MOO3 in the first three hours. I know there is a game here somewhere if only I could figure out how to make it work.
I am so frustrated. 
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vee4473
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New Jersey
Feb 2000 time: 00:27
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It does take a little while to understand everything. I read the manual and it does a decent job of explaining most things.
As far as your autopilot question, if you left click a ship then right an area on the map, your ship goes into auto-pilot until it reaches it's destination. Why a ship on autopilot just sits there...i don't know.
Maybe it is on guard or something, although clicking a ship should activate it.
I also had a bit of a time figuring out where my newly constructed ship was. I just recently noticed that when a ship is built, it doesn't show up on the galaxy map...It is garrisoned in orbit around the planet that built it. (indicated by the shield in the lower right of the star).
You have to actually click on the star, and then on the right side where the planets are listed, there will be a "ships in orbit" section where the newly built ship should be.
Double click on the ship that you want to release from orbit and it will pop up on the main galaxy map to control as usual.
As for colony ships, maybe if you send the ship to a star with no planets, it gets disbanded or something, otherwise, when a colony ship arrives at a star, you name the system and them slick on a planet on the right in the planet list.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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They are, vmxa1, but the first step was to take the existing one and transfer it to a format that they could work with. The original manual was laid out in Quark Express, and noone (even at StarDock, it seems), has access to Quark Express.
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