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It is possible folks, Tres' scenarios are proofof that. Although we dont have access to the events files of civ2, or the extensive scenario construction techniques of Age of Empires, it is possible to create a decent scenario.
For example now that it is possible to create new basic units in Alpha.txt. You can create "leaders" that an opposing side must capture to win. For example I'm making a new campaign using factions from my SMACX2 modpack. In one of the scenarios, you are attacking the sea based university faction, and you're mission is not only to take all thier objective bases, but to capture thier 5 main leaders. The leaders have the same characteristics of Alien Artifacts.
Also I think that you can use fungal towers as a terrifying barricade that is controlled by the AI factions, you can create mazes labrynths and more with some neatly placed fungal towers.
Anyone else have interesting scenario ideas? SMAC scenario editor may not be as good as Civ2 but it can still be powerful.
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AlexanderIII
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Canada
Aug 1999 time: 05:13
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Way to go mikejohnson1!! I thought of making a basic unit and calling it a "flag" with Alien Artifact characteristics, but making them leaders is truely brilliant. Slap on a modified Infantry graphic, maybe holding a flag like the Feudal Japanese commanders of old, and voila! Your leader, who can run around looking panicky, but not good for much else.
The only thing I cannot figure out is, assuming of course that there will only be one of these per player and that you cannot build any once the game is started, how will the game know you just lost your leader, and end the game based on that? Not having too much experience building scenarios, I wonder if anyone has considered this issue.
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