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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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I was looking a bit at the score graph. It's difficult to see anything for most civs, but both ourselves, and lego are relatively easy to analyse because one of the sides of our graph is a straight line. I think I can distinguish our 9 built cities here, as they are (small) peaks in our graph, while the rest is more a trend as population averages out a little. (growth integrates over time to form population, and growth can be assumed 'smooth')
The problem are of course territory expansions, as they can have a similar effect... we did not have any signigificant ones, but lego? who knows. Sometimes you can see the difference (at least in the beginning it's easier to see), as population and thus score deminishes a bit when a settler gets build, only to rise dramatically one or two turns later.
Anyway, there are about 9 bumps to distinguish in lego's score graph, assuming 1 or 2 of those comes from territory expansion through culture, you get to 8 or 9 current cities for lego compared to our 10.
I agree the result is very rough, and hardly accurate, but if Lego would have 8 cities right now, could they have been prebuilding a palace for their current pyramid build? If they really got all those techs from huts, and no settlers, I don't think it would be easy for them to follow our growth so closely with one city devoted to wonderbuilding.
DeepO
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