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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 82, 975 BC
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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 27-03-2003 23:06
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#1 Report this post to a moderator
Turn 82, 975 BC Avatar Enlargement: We've got the solution

To be edited by the leaders of the Scholia.

Status:
- Researching Republic at 100%, ready in 2 turns.
- 317 gold cash, +0 gpt (thanks to our 5gpt from ND).

Urgent questions:

Military:

Economy:

Diplomacy:

Thread library:
- Standing orders for workers

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 27-03-2003 23:16
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Just want to make sure we remember to keep Cyclone's Settler at 2 more turns to complete. If it completes next turn we likely lose the turn we made up on Republic.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:27
  Old Post 28-03-2003 00:17
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continuing the debate on the next name for our city:

"Desert Storm"- like Aeson said i, too much newsish...

I just thought of blizzard on my way back home- a really cool name!, but won't suit a desert city, though...

For our next desert city: how about "Kadim" ?- in ancient hebrew/arabic means "east", and also- hot wind that comes from the eastern desert (in the middle east, that is) and brings sand and dust with it- perfect for a city that sits on a our eastern desert.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 28-03-2003 00:29
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quote:
but won't suit a desert city, though


That's the whole point!

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 28-03-2003 02:22
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http://ggweather.com/winds.html

Check this for some inspiration... Haboob may not be politically correct right now (but neither is Desert Storm), but what about "brickfielder"? Sounds strange enough to me to apply, and it's genuine enough

DeepO

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 28-03-2003 08:23
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I would prefer Sirocco In North Africa, a wind from the desert bringing hot, dry weather. Many local names

or Aejej In Morocco, a whirlwind in the desert

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 28-03-2003 08:26
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Windbreaker ...

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:27
  Old Post 28-03-2003 16:00
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Aejej sounds good to me.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 28-03-2003 18:06
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Enter the AD-FREE zone

I'll go ahead and play it, since I can do that about as quickly as I can leave instructions.
Score information:

159 (+3) Gathering Storm
167 (+2) Demogyptica
138 (+3) Glory of War
172 (+2) Role Play
119 (+1) Vox Controli
174 (+3) Legoland

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 28-03-2003 18:23
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We can get Republic in two turns without delaying our next settler. I've reshuffled the tiles worked to get the settler on schedule, and we're shown as two turns from Republic. Building the settler will cost us two gold in Cyclone, but we'll get one back moving a Typhoon laborer that had to temporarily move to an unimproved tile back to an improved tile and another back from growth in Arashi (although some tile-shuffling may be necessary depending on how corruption goes).

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 28-03-2003 18:42
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That's good. I was using the worst case numbers... how many beakers do we have to spare?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 28-03-2003 18:48
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Turn and screenshots sent. I don't have the time and mental energy to plan the next turn right now, though.

Question: am I correct that if we trigger a revolution the moment we get Republic (in the middle of the change of turns), we get the gold and (despotic-rate) growth for the turn but not the production? Actually, I'm not sure I dare try to plan this next turn in advance if that's the case because the juggling trying to maximize overall growth (while still having sufficient gold) could get very tricky. I find complex economic maneuvers easier to deal with with the save in front of me than trying to picture what the cities will be like next turn.

Nathan

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 28-03-2003 18:57
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quote:
Originally posted by Aeson
That's good. I was using the worst case numbers... how many beakers do we have to spare?


Let me put it this way. If we had one beaker less this turn, we would be projected at three turns instead of two. Thanks for the help in lining this up so we barely make it instead of barely missing.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 28-03-2003 19:17
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We get the commerce, reach Republic, then select a revolution, then the pop changes happen, then the production (nothing as we'll be in anarchy at that point). Then we make it into a Republic.

Which is why getting that settler out the turn before is so big... it saves 2 turns.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 28-03-2003 19:21
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Get a bigger avatar today!

My scenario should be perfectly on at 1025BC other than it has -2 beakers towards Republic. (255 remaining instead of 253). I'll update it so that it has the proper beaker count and post it in a bit.

EDIT: here it is (tell me if anything looks off)

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 28-03-2003 21:16
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Inflate your Upload Space

Cool.. only 3 turns before we'll be a republic! I wonder what this is going to do to our relative commerce

Sirocco: I knew this one before, but the reason why I didn't mention it is because I thought (before reading the linked page) that the wind gets warmed up over the Sahara, but then blows North, over the mediterrean, into Spain, Italy, and France (I thought it was one of the reasons of the sunniness of the Cote d'Azur). If it really is also used in the Sahara, it would be perfect.

I still like Brickfielder, though, such an awkward name

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 28-03-2003 22:42
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I only now realised the full effect of building that settler before revolt, instead of after it... not only does it mean that the city will get build 2 turns faster, but also it keeps Cyclone from reaching size 7, wasting its granary food. is the only thing I can say

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 28-03-2003 23:18
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I was looking a bit at the score graph. It's difficult to see anything for most civs, but both ourselves, and lego are relatively easy to analyse because one of the sides of our graph is a straight line. I think I can distinguish our 9 built cities here, as they are (small) peaks in our graph, while the rest is more a trend as population averages out a little. (growth integrates over time to form population, and growth can be assumed 'smooth')

The problem are of course territory expansions, as they can have a similar effect... we did not have any signigificant ones, but lego? who knows. Sometimes you can see the difference (at least in the beginning it's easier to see), as population and thus score deminishes a bit when a settler gets build, only to rise dramatically one or two turns later.

Anyway, there are about 9 bumps to distinguish in lego's score graph, assuming 1 or 2 of those comes from territory expansion through culture, you get to 8 or 9 current cities for lego compared to our 10.
I agree the result is very rough, and hardly accurate, but if Lego would have 8 cities right now, could they have been prebuilding a palace for their current pyramid build? If they really got all those techs from huts, and no settlers, I don't think it would be easy for them to follow our growth so closely with one city devoted to wonderbuilding.

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 29-03-2003 04:14
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If we change in the middle of our turn to Republic, won't we suffer any happiness problems?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 29-03-2003 04:33
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Avatar Enlargement: We've got the solution

Good catch, Alva. Hurricane will riot if we don't change one of its people to an entertainer (which we probably can't afford to do). As best I understand the rules, a fraction-of-a-turn riot won't cause us any problems aside from losing growth (which we'd lose anyhow creating an entertainer), since the time it's rioting is time in anarchy and would yield no production either way. Still, we may want to change someone to an entertainer if we can do it without sacrificing our ability to get Republic next turn.

By the way, when we get in Republic, we need to make sure we set the luxury slider to 10% right away since we lose our military police power.

Nathan

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