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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 27-03-2003 23:13
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Turn 28 Support Apolyton, buy Alpha Centauri

To be edited by the Consuls and Ministers.

Status:
- Researching Warrior Code at 90%, ready in 9 turns.
- Luxury Slider at 10%
- 37 gold cash, -2 gpt.

Urgent questions:

Military:
Bigfree the Warrior suggest 1.
Alva the Warrior suggest 2.
W4 fortified in Apolyton.
W5 suggest 1 4.

Economy:
Apolyton finished Warrior 5. Begin settler.
Worker finished road, build mine.
Apolyton labourers from Coast to roaded Bonus Grassland.

Diplomacy:
CDG: NAP in effect. Negotiating future tech swap.
GCA: NAP in effect. Negotiating future tech swap.

---

Discussion and basic reporting to follow. See the topped thread for comprehensive results.

Last edited by Togas on 29-03-2003 at 04:01

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 27-03-2003 23:33
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Everything looks good.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 27-03-2003 23:40 Visit Trip's homepage!
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Someone check my numbers:

If W5 goes to the tile where the goody hut is (assuming it's still there), we'll be able to get back to garrison our 1st city the exact turn that it's built.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:27
  Old Post 27-03-2003 23:46
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I would strongly urge that the warrior by Persia (Bigfree?)move west (4) twice, rather than south or southwest. We'll reveal more terrain that way and more importantly, we'll reveal terrain near/in Persian territory without coming close enough to upset them. Remember- we need to clear that black area if we can to know about their iron potential, and that mountain two west (4) of Bigfree is a PERFECT place to do it. It would also cause our warrior to disappear off Persia's radar, and force India's warrior to follow us if they want to keep track of our whereabouts. After we get a look to the west (and to the south in that direction, we can cut across with 3-2-2 and reveal terrain over there. I really think we should utilize that mountain to peer into Persia, and then head south. It's a small detour for strong recon - with the big added benefit of forcing them to expend effort to track us - and we might even be able to snoop a bit more this way.

Bear in mind Persia is likely to want to expand west/sw, since India is s/se of them- let's concern ourselves with where Persia might be going first!

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 27-03-2003 23:53
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4 is a strong possibility as well.

I was thinking that we may risk getting bottled up though.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 27-03-2003 23:54 Visit Trip's homepage!
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F-P, keep in mind that there's coast only 2 tiles west of W2 'BigFree', which means there ain't much land over there. 1-4 (SW-W) is the best course for us to take as long as CDG isn't tracking us (so they won't know we're not going straight south).

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 27-03-2003 23:59
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I say go straight south after we go 1. They know where we are going anyways, no need to delay.

jim_steer is offline jim_steer
Warlord
Guildford, UK
Sep 2002
time: 05:27
  Old Post 28-03-2003 00:09 Visit jim_steer's homepage!
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If we move 4 then we should be able to see a fair way down the coast and get a slightly better idea of the shape of our continent (47 is coast as far is I can see ?). As it seems unlikely we will be coming this way in the near future we should check out that coastline now.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 28-03-2003 00:09
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I also like the move of 4. If we followed up with a 1-2, we han use the first hill North to get a better peak at the coast up North and a little look at CDG's sprawl. Then moving to the mountain might give us a peak accross the water. I would then suggest we 'rest' WBigFree, in order to regain his health in case GCA feels later on that they don't want us down there; it gives us a beter shot of completing our mission of finding contact with CFC.

jim_steer is offline jim_steer
Warlord
Guildford, UK
Sep 2002
time: 05:27
  Old Post 28-03-2003 00:18 Visit jim_steer's homepage!
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Good call bigfree. Another plus to moving 4 is that we stay away from GCA terrotory while we are trying to get them to sign a NAP.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 28-03-2003 00:19
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We are far too slow in making our way south already.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 28-03-2003 00:34 Visit Trip's homepage!
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Aeson is right. We need to get south and contact with CFC as soon as we can. There's not all that much land to see anyways, even if we did take a detour west.

jim_steer is offline jim_steer
Warlord
Guildford, UK
Sep 2002
time: 05:27
  Old Post 28-03-2003 00:41 Visit jim_steer's homepage!
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It would be nice if we could slip into GCA fog though and make their blocking of us a bit harder. Also how do we know that CFC is due south (I admit it is the most likely direction) they could be south west or did I miss something in IRC.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:27
  Old Post 28-03-2003 00:56
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Its mostly a hunch based on the demands that CDC and GCA attempted to make of us not to go south. I dont think we have any concrete information on the exact direction CFC lies.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 28-03-2003 02:13
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CFC could lie West (most likely); but the route to them is due South right now. I'm hopeful that there's more than one route to CFC and that they are indeed West of both GCA and CDG(across the water), and that the continent is conected in both the South and North directions to allow contact with CFC. We should be sending out a scout in the next 10 turns or so to scout due West of us. The early demise of WBetaHound has really hampered our scouting abilities. We should think of a replacement for him soon; WBetaHoundJr.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 28-03-2003 18:33
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If we don't get our NAP signed with GCA before our turn would we be breaking any agreements by moving 2?

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:27
  Old Post 28-03-2003 18:42
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quote:
Originally posted by Aeson
If we don't get our NAP signed with GCA before our turn would we be breaking any agreements by moving 2?

Not really... but we would probably have troubles getting it signed then...

The report is now available in the Reports & Summaries thread.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 28-03-2003 18:55
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Aren't we already having troubles getting it signed?

Personally I don't like the agreement because it completely favors them. They don't have a unit anywhere near us at this point, and would have to cross CDG territory to get one to us. If they insist on their clause, it isn't an NAP anyways..

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 28-03-2003 19:04
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I see we already moved 4... ack. We just gave GCA the ability to seriously delay our southern movement.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:27
  Old Post 28-03-2003 19:33
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quote:
Originally posted by Aeson
I see we already moved 4... ack. We just gave GCA the ability to seriously delay our southern movement.

Well... this was not an easy call... we actually had only two choices, as 1 was blocked by the GCA warrior: 4 was a detour to the West, 2 would bring us too close to GCA's borders... in order to not provoke GCA, we moved 4 onto the hill. We will sure be able to go S, SW, or SE on the next turn without getting too close to GCA, as their warrior will not be able to block all three southern directions...

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 28-03-2003 20:07
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I understand why. I just don't agree. They are trying to hinder our movement (probably in affiliation with CDG). Technically they aren't breaking the NAP, and neither would we by moving 2, as it hasn't been signed.

I don't see why we should respect an unsigned treaty that they aren't respecting. Especially as the treaty favors them.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 28-03-2003 20:23 Visit Trip's homepage!
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Got spare money?

We should add a no-scout-blocking clause to our NAP.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:27
  Old Post 28-03-2003 20:46
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feh... remember when we were excited about meeting GCA because we were looking forward to some "reasonable" neighbors...

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 28-03-2003 23:02
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Maybe they haven't scouted this direction yet.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 28-03-2003 23:09 Visit Trip's homepage!
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quote:
Originally posted by ZargonX
feh... remember when we were excited about meeting GCA because we were looking forward to some "reasonable" neighbors...

All in good time.

All we need to do is wait for CDG and GCA to drift apart naturally. (or maybe give them a nudge...)

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 28-03-2003 23:12
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How do we nudge them? If they become friends in their opposition (peaceful as it may be) to us, how are we to make them dislike each other? I'm just a curious economist here, nothing more...


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 28-03-2003 23:16 Visit Trip's homepage!
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Start giving slight hints of betrayal on one team or the other (e.g. tell GCA: "CDG said that we could scout wherever we want as long as it wasn't in their land.").

With enough distrust between the two of them, we can bring them both closer to us and farther from each other. We just have to do it very subtly... it's very easy to pick up on sloppy baiting.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 29-03-2003 03:49
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quote:
Originally posted by Trip
We should add a no-scout-blocking clause to our NAP.


It was included in the first one, but GCA didn't like it 'as is' and made some changes. We made changes, sent it back and now things are settled. We have a NAP with GCA that prohibits the blocking of our unit.

quote:
Nor shall our units interfere with the travel and movement of each other outside of these borders.


I think we are in good shape for now.

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