 |
|  |
 |
|
Static Universe
|
|
quote: Originally posted by Skanky Burns
I haven't played the Seven Cities of Gold, but I did recently play an old game (Carrier Command) that I used to think was very hard. I remember playing that for over a month and having difficulty. My recent attempt saw me complete the game within a few hours. |
Granted, Seven Cities was not exactly an action packed game on the C-64 platform, but I don't remember it being a total cakewalk like the DOS version is. There were some challenges.
My suspicion here is that the game was dumbed down by Electronic Arts decree when it was ported to DOS.
Something similar happened to another game the Seven Cities developers wrote called M.U.L.E., which was very popular, but EA insisted on making some ridiculous changes to it. The DOS version of M.U.L.E. never came out.
|
|
|  |
 |
|
Richard Bruns
|
|
NC, USA
Nov 1999 time: 06:27
|
|
The difference is how much gold you start with. On easy, you have enough to outfit two ships, and on difficult youīll only be albe to afford one.
I had a lot of fun with that game, even if it was pretty easy. The fun isnīt in the challenge, it is in the exploring and experimenting.
|
|
|  |
 |
|
Richard Bruns
|
|
NC, USA
Nov 1999 time: 06:27
|
|
You can save your games. There are plenty of save slots, at least on the DOS version. I forget how they work, but I do remember that the interface was a bit clunky.
And yes, classic software afficionados do complain about the DOS port of this game paling in comparison to the original. They do have commodore 64 emulators and ROMīs, but I donīt know if they are any good.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|