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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > What are the difference between regular Civ3 and PTW
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MPatton is offline MPatton
Chieftain
Houston,TX
Mar 2003
time: 05:27
  Old Post 29-03-2003 04:37
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#1 Report this post to a moderator
What are the difference between regular Civ3 and PTW Support Apolyton buy from Amazon

I know there are more civs and is multiplayer. I guess you don't play on huge maps for multiplayer. Is there anything else. I just own Civ 3 regular no add ons

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:27
  Old Post 29-03-2003 07:20
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Increase Your PM Length

There's a few things like some new buildings, including some you can build in the field like an airbase for instance. The stack movement has been much improved and you can also set rally points for your cities so that units will automatically to a certain location. Those are my two favourites, it makes the gameplay much easier.

There's also an auto-bombard feature, but there's a small problem with it. You have to shut off the "Cancel orders when next an enemy unit" preference, or it won't work. And there's some new features in the editor that are kind of nice. Just look at the readme file I've included, it will probably tell you everthing that's been changed.

Attachment: readme.txt
This has been downloaded 46 time(s).

MPatton is offline MPatton
Chieftain
Houston,TX
Mar 2003
time: 05:27
  Old Post 31-03-2003 00:33
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Avatar Enlargement: We've got the solution

Actually I think http://civ3.com/ptw_features.cfm is is more understandable. It cuts all the fix this. Kind of interesting that airbases and stock exchanges both exist in Civ 2 but you have buy PTW to use it on Civ3. I used airbases alot on civ 2 WW2 scenario. So did they add back from Civ2 Fundementalism too? That would really make my day.

Last edited by MPatton on 31-03-2003 at 00:40

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 31-03-2003 02:14 Visit CerberusIV's homepage!
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Lose 30 kilos (of popups)

Basically PTW adds quite a few nice touches. The new units are a bit of a mixed bag. Numidian Mercs, Gallic Swords, Ansars, Berserks and Sipahi are good, Conquistadors a bit odd, Keshiks and Hwacha wasted. Guerillas can be interesting if edited. For me Medieval Infantry are the best thing. In civ3 you can walk all over your enemies with swordsmen. In PTW you can still do that but just when the opposition get pikemen you can cheaply upgrade swords to med inf and carry on hammering the rival civs.

china444 is offline china444
Settler
Michigan
Apr 2003
time: 00:27
  Old Post 01-04-2003 02:19
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Inflate your Upload Space

8 new civs,
airfields and radar towers,
2 new units,
new scenarios.

Very fun!

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:27
  Old Post 01-04-2003 02:50
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Support Apolyton, buy Civilization: The Boardgame

Better AI is the most importand change. I would buy PtW for the new AI patches even if there was no actual stuff added.

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:27
  Old Post 02-04-2003 03:17
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Avatar Enlargement: We've got the solution

quote:
Originally posted by statusperfect
Better AI is the most importand change. I would buy PtW for the new AI patches even if there was no actual stuff added.


How has the AI been upgraded? Intuitively, I have felt that it was doing a better job but I couldn't put a finger on how.

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