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FreeChina
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in training
Aug 1999 time: 05:13
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I'm making a pair of new factions, the Traditionalists and the Postmodernists. This time, I decided to make a radical departure from standard faction design and make heavy use of the four special Socialneering functions.
TRADITIONALISTS...(completed)
Robust Morale
Robust Growth
Robust Probe
Robust Support
(Robust means that all penalties are halved)
Free Colony Pod
95% Hurry Cost
10% PSI Bonus
2 more pop before hab complex
-wait a sec, a little too powerful?
Not really.
250% Research Cost. *ouch!*
Basically the Traditionalists are a backward thinking group that wants to restrore Old world heritage. (think approx. 1000 AD) They do accept technology, but very, very slowly.
This faction, fully complete, has full graphics files, including a new masterpiece in my series of famed base icons (a sprawling city). This time, I figured out how to get rid of the blue background- there are two versions of the purple background color, one the index, one a general color. Tampering with the pallete allowed me to ensure the correct one was actually used as the background.
POSTMODERNISTS...(under construction)
Industry +1
Police -1
Penalty Support
Penalty Probe
(Penalty doubles negatives)
One Free Choice of Technology At Start
Free Recycling Tanks at Each Base
Slightly Cheaper Research (%TBA)
Slightly More Talent (#TBA)
+1 Mineral for Fungus Squares
One or two other benefits.
The Postmodernists are some new agey people who have lofty visions but dont exactly follow through on them all the time, being more interested in more tangible progress even if they won't admit it.
Yes, there will be base icons! (towers in the parks)
I've submitted the Traditionalists faction to this site, the other will follow when completed.
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mark13
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Northampton, England
Sep 2000 time: 05:13
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quote:

Originally posted by FreeChina on 09-23-2000 10:32 PM
POSTMODERNISTS...(under construction)
Industry +1
Police -1
Penalty Support
Penalty Probe
(Penalty doubles negatives)
One Free Choice of Technology At Start
Free Recycling Tanks at Each Base
Slightly Cheaper Research (%TBA)
Slightly More Talent (#TBA)
+1 Mineral for Fungus Squares
One or two other benefits.
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Is this meant to be some sort of super-faction? If it is, then great job, but no human will ever be beaten starting with this lot!
Top industry, top research, talents rife, and one or two other benefits! Surely if they don't tend to carry out their ideas they should get -1 Industry, or even -2.
Maybe +1 Energy in fungus, to fuel these lofted ideals. There isn't too much point in Penalty Probe, as -4 is the same penalties as -2. The support I like, as it would make democracy virtually unplayable (each unit costing 2 to support - ouch!)
Maybe some sort of attacking penalty, as they seem qute isolationist (or even -1 Morale, as it has a similar effect).
-1 Growth (to hurt pop booming)? This could compensate for the Recycling Tanks.
If it was the intention to create a super-faction, then great, I just thought that, from a gamer's point of view, they were a teensy-weensy bit powerful!
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