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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:27
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The original problem is that Spanish are not a commercial civilization. We have talked a lot about it in the Spanish Forum and we all agreed that we can be Religious but not Commercial at all, perhaps Militaristic or perhaps Expansionist. If we were Militaristic, our UU should be the Tercio, but if we were Expansionist our UU could be the Conquistador.
So Conquistador could be the update for the Spanish scouts, and substitute the Explorer.
As far as I can see, Conquistador is not an attack unit, it is a Explorer with attack points and a good movement. It is a unit to explore the terrain and take advantage from the Barbarians Village, the problem is that, when they appear the game is so advanced that there is no barbarians to fight.
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Catt
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California - SF Bay Area
May 2002 time: 21:27
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quote: Originally posted by Unconquered
I have recently been playing as the Spanish because I like their UU. I noticed however, in the editor the upgrade chain to Conquistador is as follows:
Scout --> Conquistador --> Explorer
Since the Spanish cannot build scouts (not expansionistic), why are the Conquistadors even included in the upgrade chain?
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The upgrade chains in the editor are logical chains intended to cover all possible upgrades, regardless of civ choice. Rather than have a different upgrade chain for every civ, there is one upgrade chain, and each civ has certain units (UUs) available to it and certain units (UU-replaced "normal" units) unavailable to it. When a potential upgrade is requested by the player, the game looks at the upgrade chain in order to determine what exactly the unit in question upgrades to: the game skips over those units in the chain that are unavailable but "latches onto" the first available unit in the chain.
As an example, when any expansionist civ tries to upgrade a scout, the application says "upgrade to conquistador" but then also says "unavailable" and moves to the next unit, the explorer. When a player wants to build an "explorer" the game says "build conqistador" but if that unit is unavailable, ten the order is to build explorer (next in the chain). The conquistador is a funny one, since it really isn't part of any upgrade chain at all, but the principle is the same. With the discovery of navigation, each civ can build "conquistadors" -- except that particular unit is available only to the Spanish; every other civ skips it and hits "explorer" in the upgrade chain.
For a better example of what I mean, check out the upgrade chain for the swordsman: swordsman -> gallic swordsman -> legionary -> immortals -> medieval infantry. Every unit that upgrades to a swordsman (warrior and warrior UUs) hits this chain -- if swordsman is unavailable (playing the persians, for instance) it jumps to GS, Legionary, and then finally hits immortals. The same list is conslted when a swordsman build is selected (if swordsman unavailable, move to te next unit in the chain).
Catt 
Edit: spelling
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Jaguar
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Montgomery County, MD
Apr 2000 time: 00:27
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quote: Originally posted by Alfonso
Tienes toda la razón Unconquered, el conquistador es la peor unidad del juego. Cuenta la historia que el secreto de la conquista de América fue las armas de fuego y el conquistador de firaxis no lleva, la única forma de arreglarlo seria que cambien la animación por otra con armas de fuego que sustituya al explorador pero que tenga 5/2/2 y todos los terrenos como carreteras
Me gustan mas, como unidad única, Los Tercios.
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In english:
You are all the Unconquered right, the conqueror is the worse unit of the game. It counts the history that the secret of the conquest of America was the firearms and the conqueror of firaxis does not take, the only form to fix it serious that changes the animation by another one with firearms that replace the explorer but who it has 5/2/2 and all the lands like highways. I like more, like unique unit, Los Tercios.
PS: Pardon by my English, is not very good. |
Un traduccion mejor:
You are right, Unconquered, the conquistador is the worst unit in the game. History says that the secret of the conquest of America was firearms and the Firaxis conquistador doesn't have them. The only way to fix it is to change the animation to one with firearms. It should be 5/2/2 and all as road.
I would prefer Tercios as a unique unit.
Un conquistador con armas de fuego esta aqui:
http://forums.civfanatics.com/showt...9&pagenumber=19
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Bummer
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yeah, you people here are right. the spain in play the world is very different from the spain that turned my country into a colony for 400 years and affects our culture up to this day. they should replace commercial with expansionist. the spanish were horrible in business in their colonies.
Carl
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Unconquered
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America
Nov 2001 time: 23:27
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quote: Originally posted by Catt
As an example, when any expansionist civ tries to upgrade a scout, the application says "upgrade to conquistador" but then also says "unavailable" and moves to the next unit, the explorer.
Catt 
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I understand all of this (and the rest of the post ). My point is...
a) Only the Spanish can build Conquistadors
b) Only expansionist Civs can build scouts
c) Spanish are not expansionist
Therefore, the chain upgrade chain would work just as well if it was:
Scout ---> Explorer ... leaving out Conquistador.
The inclusion of Conquistador, if it is not an error, implies one of the following:
a) Spanish were intended to be expansionist, and therefore able to build scouts (and able to upgrade)
b) The Spanish would be the exception, the exception being a non-expansionistic Civ able to build scouts (so they can get the upgrade). I believe this is unlikely.
With the placing of the Conquistador in the upgrade chain it is reasonable to expect that Firaxis intended the Conquistador to be upgradable (every other unit in the upgrade chain upgrades to some unit, except the last unit in the chain). This is not the case. So expecting error, the following are possible:
a) The inclusion of the Conquistador in the upgrade chain is the error.
b) The spanish were intended to have the expansionistic trait.
c) They were to be the exception as stated above.
I tried to explain it best I can... for any questions see my first post... Also, any comments from the Firaxians would be appreciated (do they even read posts anymore?)
Last edited by Unconquered on 13-04-2003 at 18:46
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Unconquered
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America
Nov 2001 time: 23:27
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I would agree with you if it wasn't for the fact that the Explorer is diabled for the Spanish in the "Available To" Box. This is how the Spanish are prevented from building the Explorer, not the upgrade chain. I suspect if we enabled the Explorer, Spanish conquistadors would upgrade to Explorers. I understand what you are saying but I can't explain my point any better than I did above. The Conquistador in the upgrade chain is not neccessary. Replace it with Scout ---> Explorer and in the Spanish "Available To" Box unhightlight explorer and the game works the same for Spanish and non-Spanish Civs. This leads me to believe that it was last minute tweaking for reasons unknown.
The way it is now. The conquistador does not upgrade nor can it be upgraded to.
Last edited by Unconquered on 13-04-2003 at 22:22
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:27
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quote: Originally posted by Spiffor
The Conquistador is the fastest unit that can be found in enemy territory until planes are around. It gives the Spanish a definitive advantage when pillaging, capturing workers and artillery (something the explorer can't do).
At this time of the game, the enemy's territory is not roaded on every tile, and the enemy may have missed the opportunity to connect several sources of the same resource (the AI has trouble connecting multiple resources early). This means it is fairly possible to take Iron or horses away from the AI with a good pillage.
If the AI has no Iron at this period, it will build horsemen and longbowmen. These units have 1 defense, and are cannon-fodder (erm, spear-fodder) for your conquistadors 
The conquistadors suck at directly attacking a modern enemy. But it rules when it comes to prune him with more subtelty, and also more efficiency. |
I was beginning to think I was the only one who found the conquistador to be useful. I think the problem people have with it is they see it as an under strength attacking unit, when it is in fact - as you allude to - a fast moving harassing unit.
By no means pretending to be the expert here, far from it, but I also find that in addition to being able to cut out resources by destroying connecting roads, you can in many cases attack a road at several points between cities slowing defensive reinforcements from the interior of defending Civ's territory. This (when I'm lucky) gives me that crucial turn or two I need to attack/defend only against a city's garrisoned units, instead of being weakened by attacking units from other cities. And in those cases enemy units do reach the conquistador before I have a chance to pull them back, that is still one more fight, and one more turn, they don't reinforce the defending city's units.
Disadvantages: they die easily, and I have to build quite a few. Advantages: if just wounded they can get back into safe territory quickly.
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