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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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To be edited by the leaders of the Scholia.
Status:
- Have Republic and change government this turn.
- 317 gold cash, surplus or deficit will depend on our research decision.
Urgent questions:
- Finish the negotiations with Legoland.
- What do we research next, or do we suspend research until we talk with Lego and coordinate our plans?
- Do we want to build warriors for possible upgrade to swordsmen or focus on units we can upgrade to knights or cavalry?
- Do we want to add a worker to Hurricane before we hit size 7? If so, this turn is the logical time to do it.
- Do we want to build our iron city right beside the mountains or one tile away?
Government:
- Change government to Republic when we're asked after finishing researching it!!!
Military:
- Settler moves 8-7-8.
- Spearman in EotS accompanies the settler?
Economy:
- EotS works 2 irrigated flood plains, a mined fur, and two mined grasslands by the river (unless working a non-river irrigated plains would yield the same gold).
- Hurricane works four irrigated furs and two other irrigated plains along the river.
- If we want to go ahead and add a worker to Hurricane, add the worker 6 from EotS. Otherwise, move the worker onto the iron mountain.
- Tempest works three irrigated flood plains.
- Cyclone works three mined grasslands with shield, leaving one for Typhoon, and one regular mined grassland. (Should be set to grow in one turn.)
- Typhoon works two mined wheat tiles and one mined grassland with shield.
- Worker 4 from EotS starts road. Note that this is a departure from standing orders.
- If we want vet warriors, switch Tornado to a warrior.
Diplomacy:
- Try to finish negotiations with Legoland for the tech exchange.
Thread library:
- Standing orders for workers
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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Research: if possible wait for the chat with Lego, otherwise the most expensive one towards knights I'd say. (the pike one, always forgets its name)
the lego negotiations should be finished in time, we only need one more yes vote (or 2 abstains) to make it official, so I can send it.
iron city: not my call, but note that if we build it next to the mountain, we'll need at least 2, preferably 3 defenders there at all times to keep it from flipping given our current culture situation. And I know a harbor looks good there, but the first thing built should be cultural, to keep Vox from getting more tiles in our city radius.
Also, we should need regular updates on culture once we have the iron city founded, the moment Vox has over double our culture, we need 3, perferably 4 defenders, and once they get more, we need to adapt too.
DeepO
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