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Uchuu-kun[SM42]
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Hmm. I can think of several puns on "probe" and the inevitable "noodles" which all relate back to Gaian basenames, but it's late and I'm tired and listening to an interesting audio stream.
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Fido Dido
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Duh, sorry, I got confused, Psi-Psi-1, I meant.
I don't play SMAC/X enough to get the hang of optimising everything, so I just play it to have fun. I don't mind if my unit isn't the most efficent, I just like making new and interesting units.
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Uchuu-kun[SM42]
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Reminds me of a letter my history teacher [who is, in fact, our local NDPer - that is, a socialist] wrote to a newspaper about Sask Ed's buying of 500 wooden penii for use in sex ed classes - eg, demonstration of how to properly apply condoms, etc. They were never used, so they were being sold off. The letter had altogether too many horrible puns - were the penii softwood or hardwood? - but you see what I mean. "Stand of Pines", indeed...
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Uchuu-kun[SM42]
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Or stand-ins for the "upstanding members of Parliament".
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:27
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Good one Alinestra.
I forgot my probe foils
They get names like Russian fishing trawler or pleasure yatch .
I also have named things specifically for the moment. In a pbem where I have been having a long war with rastapopolous, I named my brand new 12 weapon nerve gas chopper quite appropriately as the Rastakiller X-12 (hope to come out with an x13 version soon)-- Only time will twll if it lives up to its name.
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:27
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quote: Originally posted by Fazdaar:
Sometimes, when I'm playing around in the DW, I can create a unit with a wierd name, like Shock Troops, Dragon, or Deathsphere. Does anyone know how these I get these names on my units? |
The answer to your original question is in alpha.txt, in the introduction to the chassis section, above the #CHASSIS list:
quote: ; Names...= First two names used for offensive units.
; Second two names used for defensive units. |
What is not mentioned is the third pair of names, at the end of each line, to which you refer. Those are reserved for when you begin producing Elite units, needing no monolith or combat upgrade.
In theory, you will get only the first two sets of names until you begin producing Elite units. In practice, though, the program sometimes starts using the Elite name for offensive units when the weapon strength either reaches or exceeds twice the armor strength, and the reverse for defensive units.
So, in your example, Shock Troops are Elite Infantry, a Dragon is an Elite Speeder, and a Deathsphere is an Elite Gravship.
In general, the first offensive name is used when the weapon strength is not more than the armor strength plus one. Then the second name is used until the weapon is twice the armor. The first defensive name is used until the armor is weapon plus two. Then the second name is used until the armor is twice the weapon.
Using Infantry as an example, and W=Weapon strength and A=Armor strength:
- "Infantry" is W=A or W=A+1
- "Squad" is W=A+2 or more but not more than A*2
- "Sentinels" is A=W+1 or 2
- "Garrison" is A=W+3 or more but not more than W*2
- "Shock Troops" is W=A*2 or more
- "Elite Guard" is A=W*2 or more
This is only the general theory. It isn't always what happens in fact. Sometimes it can be affected by the addition of Special Abilities.
Apologies to anyone who is now or .
Last edited by gwillybj on 06-04-2003 at 11:26
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Fazdaar
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Ok, I've created some of the offensive special names, but I can't create any units with the special defensive names. Have you ever been able to build one of the elite defensive units?
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Fazdaar
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Yea, I only try to produce them for the fun of it, but my game doesn't let me build the defensive ones. Shouldn't a 1-12-1*4 become an elite guard? Because I've tried making them, but the defensive units don't get the special names for me.
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