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What should Forkmouth build next?
This poll is closed. |
| Barracks |
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1 |
12.50% |
| Galley |
   |
5 |
62.50% |
| Warrior |
   |
0 |
0% |
| Archer |
   |
0 |
0% |
| Worker |
   |
1 |
12.50% |
| Settler |
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0 |
0% |
| Harbor |
   |
0 |
0% |
| Temple |
   |
1 |
12.50% |
| Numidian Merc |
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0 |
0% |
| Courthouse |
   |
0 |
0% |
| Total: |
8 voters |
100% |
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Kloreep

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of the pillow
Jun 2002 time: 00:27
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Good points. Legopolis and Panama definitely need to work on their infrastructure; in fact, I'd avoid build a barracks, or too many more units, in Legopolis for quite a long time; I want it to get a Lib+Temp+Market and then a Cathedral, then work on a wonder (preferable Sistines). And Panama should at least get some basic buildings in along with units
Jackson may be a good site for buildings as well, but beyond a temple and a barracks, I'd prefer it to not build anything and concentrate on units (plus an occasional worker when it gets close to 20 food storage at size 6). We need military cities almost as much as commerce cities both right now, and far into the future.
As for Forkmouth, I'd like to keep it a military city for a while. Eventually it can build a temple and a courthouse; till then, we need some more military and workers from it, and it can serve that purpose nicely.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:27
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Hmmm... I strongly oppose the notion to change Forkmouth build to a Mercenary. I have already tried to explain why to Steve in a chat... but I see it'll be better to bring it to here.
Yes, we could certainly use another Merc, that's right. But I do not really think Forkmouth is THE city to build it in. Why the rush? Why poprush a unit that will be our 9th or 10th of the kind? What would we use this unit against? Against barbarians? If so, then we don't need a costly Merc... another Warrior, later upgraded to a swordsman, would be just fine. Against some kind of an invasion? First, I can see absolutely no invasion coming. Second, even if there was an invasion coming, we have mercs enough, we would need more of offensive units for couterattacks - it would make very little difference, whether we could field 9 or 10 regular mercs... plus, building another REGULAR merc is just wasting shields - keep in mind that units return back to their "out-of-factory" rank, when they upgrade... so every regular merc we build will keep returning to the regular status every time we upgrade him to something better.
I have no problem building barracks in Forkmouth and using it as a military town thereafter. But I do have a serious problem poprushing a regular merc there (and unless we poprush him, he would be available in like, what, 20 turns? huh?)
If we really think we need another Merc so badly, then let's build him in Panama. It will be a veteran and will delay other Panama builds by 4 turns only. That would be fine with me. But building it in Forkmouth is IMHO a very bad idea.
So if this is a serious proposal, I want another vote on the issue.
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