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siron
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Yes. That's what i said.
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Tiemler
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My current favorite....
Unification
Aquatic
Rich HW
Research +2
-0.5 BC
-10 GC
-10 Spy
If possible, I take Repulsive in place of the GC and Spy modifiers, and add Large HW.
Huge cumulative bonuses to farming and industry provide a running start out the gate. I build colony bases first, and turn these worlds into research colonies, shipping population over from my homeworld and buying research buildings as they become available.
Last edited by Tiemler on 15-11-2004 at 14:06
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GameGeek
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For several years, I almost always played:
Unification, Subterranean, Creative, -(max) BC, -(max) SD, -(max) SA. (Apologies if the numbers don't quite add up, but I don't have the game in front of me.)
However, I'm currently experimenting (again) with other race picks, and I'm very much enjoying:
Unification, Subterranean, Aquatic, LHW, RHW, with the same picks for my minuses.
I'm sure more favorites will emerge over time. It's just so darned hard to pick just one favorite!
Last edited by GameGeek on 24-11-2004 at 20:11
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Fusion Rifle
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Gothenburg
Nov 2004 time: 05:27
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Here's my optimized choice pick:
Dictatorship
Large Homeworld
Rich Homeworld
+50% Population Growth
+1 Food
Trilarian
This setup is maybe not the mightiest possible, but I'm comfortable with the strategy implied.
It's compatible with online gaming (if I ever get to do that), otherwise I might replace some traits in order to add flavour, like "Charismatic" or "Lucky".
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siron
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"In my game only "Aquatic" and "+100% Growth" would equal 11 pick points and thus be an impossibility."
U almost always take 9 or 10 negative picks, so u have 20 pick points. Some lines further it is mentioned in the faq: "negative picks:
normally, the best negative picks to choose are repulsive, -ground combat, and -ship defense for maximum pick points available."
--------------------------------
"And so many bugs to watch out for!"
The most important bugs (no.1-5) are already fixed in the 1.4 patch.
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P-K
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"Eek, what a lot to think about at Kali! And so many bugs to watch out for!"
Not so many bugs. Our newest patches removed most of them already.
"Hm, how do you arrange for those lavish race picks? Consider this for example, which is quite Trilarian and hence I find rather appealing:
Dictatorship
Aquatic
+100% Growth
+2 Production
Rich
Large
In my game only "Aquatic" and "+100% Growth" would equal 11 pick points and thus be an impossibility."
This race is worth 20 pics so its ok if u take what Siron adviced u.
But race is crappy! Please read link i gave u.
"Is this some Kali patch special or something?"
Yes : ttp://www.moo2.de.vu/moo2%20patches.htm
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siron
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"But race is crappy! Please read link i gave u."
Hehe. Thats one of the crappy races mentioned by kfizzle.
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P-K
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I read somewhere that highest score is around 25.000 or even 30.000 points. Played on 340% score multiplier.
PK
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Tiemler
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Here's one I worked out after a bit of tinkering.
The Flood
Unification
Aquatic
Large HW
Rich HW
Artifacts HW
+50% Pop Growth
Repulsive
-20 Ship Defense
-10 Ground Combat
This race can turn out a Colony Base in 8 turns from the starting line, but I always go for the labs and factories first. It can generate 30 RPs right at the start, for the early techs, then the smaller colonies take over with their labs and supercomputers.
Aquatic, +50% Pop, and Large Homeworld all make this race reproduce like rabbits. It consistently delivers a new colonist on turns 7, 14, 21, and 28. It may slow down from there, I just haven't kept a record.
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GameGeek
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Just started another SP game last night, huge, pre-warp (rare for me), 6 players (also rare), with the following:
Sakkra picture
Subterranean
Aquatic
+100% pop growth
Large Homeworld
-(max) SA
-(max) SD
-(max) GC
(I think that was all; added up to 19 in picks.)
Good home system, 4 planets including hw, 2 radiated, 1 of which is rich, high-g, and one barren, nothing smaller than medium in size, IIRC. HW is the only arable planet in the home system, but I've got a medium rich arid next door. Just got done building cloning centers and colonizing my third system (including home).
They're breeding like rabbits (as you can imagine). Looking forward to getting soil enrichment, to make it easer to feed all of them! Passed on Class I shields for mass drivers, and passed on Class III to get the radiation shield. . . Also looking forward to terraforming.
There's nothing novel about this race setup, it's a straight max-pop race, but I like the fact that I can just ship pop units to a newly colonized planet from several developed worlds and give that planet a quick boost. Requires me to keep a large freighter fleet on hand, but the new colony goes from "choose planet to colonize" to three-quarters full in just a few turns, without straining the rest of my (still tiny) empire overly much. It's a fun race to play, and, lately, I just can't seem to bring myself to play a race without some bonus to planetary pop capacity. . .
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GameGeek
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quote: Originally posted by vmxa1
How are looking forward to soil, you took cloners instead? Do you hope to trade or steal it? It may not even be known by anyone else. |
Oh, yeah. Oops. I guess I hope to either trade or steal. . . When I posted the last, I forgot that you've got to choose between those two.
Last edited by GameGeek on 11-12-2004 at 22:55
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GameGeek
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quote: Originally posted by Tiemler
Passed up Class III shields?
To paraphrase Marie Antoinette, "let them wear sunblock." 
I know just what you mean. Lately when I try to play a stock race, I'm thinking, "why is my HW almost full?" and "why are half my workers farming?" |
Yeah, I don't like to pass on Class III either, but at the rate they're reproducing, I'm almost certain to need terraforming. It's an average age galaxy, huge, btw. I'm already having to use way too many of my homeworld pop for farming, and the rich, arid that I mentioned is also having to do a lot of farming.
I'll just have to see if I can either steal or trade for Class III, or survive until Class V comes along . . .
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GameGeek
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The choice between rad shields and Class III is one of the toughest for me. I can get a lot of mileage out of those Class IIIs, but I sure do like to terraform, too, and for many planets, that requires a rad shield, not to mention the defensive value of the rad shield.
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