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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:27
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To be edited by the leaders of the Scholia.
Status:
- Research halted at 0%, technically we research Feudalism.
- Luxuries at 10%
- 298 gold cash (if Lego accepts the 80 gold gift, as it should), +61 gold.
Urgent questions:
- What do we research next, or do we suspend research until we talk with Lego and coordinate our plans?
- Do we want to build warriors for possible upgrade to swordsmen or focus on units we can upgrade to knights or cavalry? <-- To be decided this turn!
- Do we want to build our iron city right beside the mountains or one tile away?
Military:
Economy:
- Tornado produces warrior, may be switched back if we decide to produce only fast units
- Arashi (6 food in the box?) uses 2 FP. (+6 food, growth in 3)
- Tempest (8 food in the box?) uses 2 FP + Irrigated Plains. (+6 food, growth in 2)
- Worker 1 of Sandstorm moves 366 onto Iron to Road, 5 turns. Should be 4 turns left on the Iron mine, 3 when we start the Road. The Mine will be done with 2 turns left on the road, so the Miner bumps that to 1 turn, and both Workers can be added to Hurricane the next turn.
- Worker 8 of Cyclone builds Road. Deviation from standing orders.
- Worker 3 of Typhoon moves 887 onto Forest to Road.
Diplomacy:
- Negotiations with Vox concerning Monotheism
Thread library:
- Standing orders for workers
Last edited by Aeson on 31-03-2003 at 14:23
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Aeson
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orangesoda
Nov 2001 time: 22:27
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I'd like to see our Spear in EotS move up to Arashi. For right now, having our WC's based in EotS would be best, though using them for lookouts to free up Warriors might be a good idea. The WC in Bolderberg moves out to the W Desert (8847) to free up the Warrior to move onto the Road (3), and give the best possible warning of any potential crossing at that point. By moving it 88 and then 22 every other turn, we see everything along the W Desert coast that we can see.
All the Warriors available (99 from Arashi, EotS, Cyclone) should head for a Barracks city, Hurricane if possible. If nothing else, they can block any potential landings around Hurricane until we would want to upgrade them. That would give us 5 Warriors in or around Hurricane, and in 5 turns our defense will be solid.
The Spear near Hurricane should move onto the road network, preferably in Sandstorm. We have enough warning to get it back on the Mountains if necessary, and it will keep our defense more fluid.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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As to the desert cities: kind of intuitively, I would go for 2 cities. I agree it's only a hunch, but as a city is simply won there, those 12 citizens it could grow to will mean a nice commerce in that city. Sure, the other cities will suffer more corruption out of this, and as we can't expect the desert ones to be very productive, it would only be a small difference, but then again, with 2 cities we don't need a temple that soon in Tempest.
BTW, I always like a few decent commerce cities, and this could be 2 of those without needing to sacrifice much in the rest of our empire. They could simply build all commerce things (ibraries, courthouses, markets), without us needing to worry about troop production as we have other cities for that.
I agree though, it's kind of intuitively... maybe corruption will mean we won't win anything by building 2 cities.
DeepO
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:27
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Opening the turn...
The iron mining is finished in 3, not 4 turns. I move the worker on the mountain nevertheless, as it makes sense to road it ASAP.
The worker 87 from Arashi finished roading. Valid options are mining, going onto the iron to road it, or to return to the "mainland".
The worker 6 of Typhoon finished roading the forest. I suppose he's to be sent to the remaining fur forest, to road it (or chop?)
EDIT: Tempest <-- Typhoon, thanks for catching this, DeepO. I got confused with these T-cities.
Last edited by Sir Ralph on 31-03-2003 at 22:54
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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I was thinking on what they could have asked as a 'good deal'. I wouldn't be surprised if they said to Vox something similar as to us: we give Curr+Constr, GS gives Rep, and Vox gives MT. Which wuold mean some of our 80 gold would be given to Vox, perhaps even 40 gold or so (splitting the difference).
Also, I can imagine Lego didn't mind to sponsor Vox a little, not only will it mean more instability to Bob (they hope, it could be exactly the opposite), but also it would mean they hamper us a little. And in their PoV, maybe GS will be the team to beat in the end, if they can be relatively sure we won't attack them, and do everything in our power to disrupt Bob. We can't mind that, we do the same... I would certainly want closer relations to Lego, but only if it would advantage us more then it would advantage them.
The problem is, there is no way of finding it out: we can't simply ask Lego, and neither Vox. I'll try to ask "beside my nose" ( ) how they got it, but we can't ask them directly, as it might offend them. We do not want to appear as patronizing Lego, even if this is exactly what we want to achieve.
DeepO
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