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Sprayber

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Dixie
Oct 2000 time: 23:13
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I've created many custom factions. Most just to add new dimentions to the game. My latest I really want to work well in the game though. So let me know what you think. Just to let you know I've reworked this thing many times. First it was way too powerful and then It was was kind of week. But I really would like to get it as right as possible. I used the pirates as the template. I wanted it to be a cross between the Spartans and the Pirates.
Faction Name- NWO New World Order
Values, Power, POLICE
TECH, Mobile, TECH, DocFlex
Free Facility--Premiter Defense, Command Center
Free Facility Preq--Naval Yard
Free Facility Preq--Hab Complex
+1 Growth
+1 EFFIC
Terraform Bonus
Aquatic Faction
25% Attack Bounus. (I took this off at one point)
Has no aversions to any other model
I've tried the faction on Librarian level and it seems to lag a bit behind at first. I am usually second in tech for most of the game. At least untill I start tradeing techs. I tried this fation without the ability to steal tech and it as kind of close for awhile especially when playing the CC, Univ, and and PKs. I don't know why I have the terriform bonus. Just looked good when I was putting it together. I used to have the 25% attack bonus and then I took it off and then I put it back on. Kind of undecided on that one. Anyway let me know what you think. I am just looking for a fresh new faction that won't walk away with the game or won't get taken out by the Cult. I use the Pirate graphics and a picture I took of a friends website, which actually seems to fit in with the rest of the faction pictures.
There is a fine line between being a great leader and
being a tyrant. But if it requires me to be a tyrant
to usher in the New World Order, then so be it. nWo
for life.
-- General Scipio,
"The New World Order"
Ex Spartan Junta member
[This message has been edited by Sprayber (edited January 04, 2001).]
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