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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:27
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To be edited by the leaders of the Scholia.
Status:
- Research at 60%, Feudalism in 12 turns.
- Luxuries at 10%
- ~300 gold cash, +2/turn.
Urgent questions:
- Do we want to build our iron city right beside the mountains or one tile away? <-- Last turn to decide!
- How many units and which do we want to relocate towards the "front".
Military:
Economy:
- Worker 3 of Sandstorm, add to Hurricane (10% lux keeps us out of disorder at size 8)
- EotS' new Worker 774 to start road. Mine there is at 4 turns to finish?
- Worker 4 of EotS 744 to start road for second or third Settler to get to it's site.
- Worker 7 of Sandstorm 8 to start road (8-8-9) for our second or third Settler to get to it's site.
- Worker on iron mountain helps finish mine.
- Rearrange laborers in Cyclone and the surrounding area so Cyclone can grow next turn.
Diplomacy:
Thread library:
- Standing orders for workers
Last edited by nbarclay on 02-04-2003 at 11:10
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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Go barbs, go barbs, go, go, go barbs!

The people most likely to be hurt, as I see it, are GoW. They are the ones running around with Horsemen, yes? Those horsemen are pretty vulnerable to barb horseman attack - if they get hit enough times.
On chieftain, a unit with a defense of 2 (ND's swords, for instance) should be able to survive a stack of horsies, particularly if there is more than one sword on the tile to absorb the hits.
Blah, the difficulty level thing strikes again. At least on Monarch we could expect the Bobians to have some difficulties. On Chieftain, I expect hardly any.
-Arrian
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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quote: Originally posted by Aeson
EotS is off the top cities list! Let's keep it that way... no new culture in EotS. |
If I interpret it right, we are going to appear back later, and as long as Lego doesn't build any cultural building in its capital, we're going to stay there.
The reason why we dropped is because in anarchy, our capital has only received 1 culture instead of 2, while the others did not had that difference. Combine this with settling 1 turn later, and you have enough cultura difference to offset the bigger population.
However, the coming turns, Lego (and the others) are also going to enter anarchy, and stay there longer as we did. So, relatively to them, we will gain in culture... and have a bigger population too.
DeepO
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