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BlueDEvil
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Build a starbase in your sector with lots of planets. This will benefit all the planets in that sector with big production bonus. From what I see, production bonus affects both building structures and ships. Resources are garbage because most of them appear in isolated places, so their production bonus is really not applicable. I build my starbase in a sector with most planets with or without resource.
Another good thing about starbase is they attract enemies into a trap. Just build one between you and the enemy. Beef up all the attack only, so all your ships in that sector gain that amount of attack. Your ships can kill enemy ships like flies, and getting level up pretty fast. Repair bay is also necessary. Starbase have good HP, so it keep your weaken ships from getting killed when your ships are stack with it.
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sacjim
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Carmichael, CA USA
Mar 2001 time: 05:27
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I think a couple of the cultural bonuses for starbases should also give a small econ bonus to planets in the sector
off the top of my head, i think there's a shopping center, and a waterslide park that give big culture bonuses. Seems like those should affect your economy, since it's basically tourism.
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BlueDEvil
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I much prefer to have morale bonus modules like holiday resort. It is quite difficult to handle large population with the morale dropping so rapidly.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:27
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I use star bases for offense/defense. I build them in clusters around the corners of sectors, farthest possible from the enemies, so it is easier to protect all of them with a single ship. In my territory, I boost whatever production and ship offense is available.
But the most useful usage of these beasts is offense: Stack 3 or four constructors, move them in opponent sector, build star base, add +6 to ship attack and smite them. That way you lose little or no ship, can recycle the starbase later into a production/culture base if you like to. These bases make it very easy to attack/defend a given sector.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:27
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Does the AI use star bases aggressively at high levels? By aggressively, I mean building clusters of starbases between their stars.
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eloquence
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I have been stacking 7-8 starbases in populated sectors and I have to agree with Fried that this can get very scary in terms of the production that you can get.
Once the late game hits I can crank out battleships about 1 every 2-3 turns on my populous planets.
I think that there really needs to be some balancing on that. I've only been playing on normal level but it seems like things can get very broken quickly.
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